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	<title>JeremyKeller.com &#187; publishing</title>
	<atom:link href="http://jeremykeller.com/tag/publishing/feed/" rel="self" type="application/rss+xml" />
	<link>http://jeremykeller.com</link>
	<description>A blog of creative endeavors</description>
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		<title>Technoir Preorder</title>
		<link>http://jeremykeller.com/2011/10/17/technoir-preorder/</link>
		<comments>http://jeremykeller.com/2011/10/17/technoir-preorder/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 17:35:57 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=633</guid>
		<description><![CDATA[The print version of <em>Technoir</em> is nearly available, and you can preorder your copy today.<p class="read-more"><a href="http://jeremykeller.com/2011/10/17/technoir-preorder/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2011/10/17/technoir-preorder/" title="Technoir Preorder"></a><p>The print version of <em>Technoir</em> is nearly available, and you can <a href="http://technoirrpg.com/index.php?page=buy">preorder your copy</a> today. The print version ships October 28th and you&#8217;ll get to download the PDF immediately.</p>
<p>If you&#8217;ve already bought a PDF copy of the game, and you&#8217;d be interested in upgrading to the print version, be sure to email me at jeremy [at] cellar-games [dot] com with a proof of purchase (your PDF order number or the email address you used to contribute to the Kickstarter campaign), and I&#8217;ll hook you up with a $5 discount.</p>
<p>The book looks pretty sweet if I do say so myself.</p>

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		<title>Technoir is now on DriveThruRPG and RPGNow!</title>
		<link>http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/</link>
		<comments>http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 16:24:57 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=622</guid>
		<description><![CDATA[If you didn't have a chance to pick up <em>Technoir</em> through the Kickstarter, you can now find the PDF available at <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=93378rc=jjkblog">DriveThruRPG</a> and <a href="http://www.rpgnow.com/product_info.php?products_id=93378&#038;src=jjkblog">RPGNow</a>!<p class="read-more"><a href="http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/" title="Technoir is now on DriveThruRPG and RPGNow!"></a><p>If you didn&#8217;t have a chance to pick up <em>Technoir</em> through the Kickstarter, you can now find the PDF available at <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=93378rc=jjkblog">DriveThruRPG</a> and <a href="http://www.rpgnow.com/product_info.php?products_id=93378&#038;src=jjkblog">RPGNow</a>!</p>

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		<title>Technoir PDF now available</title>
		<link>http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/</link>
		<comments>http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 20:43:58 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=618</guid>
		<description><![CDATA[Good news time. The PDF version is now ready to be downloaded for the Kickstarter backers and playtesters. If that's you, check your inboxes for links to that today.<p class="read-more"><a href="http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/" title="Technoir PDF now available"></a><p>First things first. The print edition of the game won&#8217;t be ready in time for Gen Con Indy as I had been hoping for. Here&#8217;s what happened: over the course of the beta testing and the Kickstarter, the page count for the book grew by about 60 pages. This meant a higher per unit cost to have the book printed in color through a Print on Demand printer. That would have led to a higher cover price (for everyone buying the book post-Kickstarter). Plus, I would have had to rush to finish the book and rush through the proofing process—this could have led to several errors and a substandard book.</p>
<p>Thankfully, due the funds raised through the Kickstarter campaign and the sheer numbers of supporters who purchased the print edition of <em>Technoir</em>, I can have the book printed by an offset printer. This means keeping the unit price low enough to stick to the $25 cover price. And while it means it&#8217;s going to take longer to print than I originally expected (we&#8217;re looking at September now at the earliest), it also means I can take the time to make sure that every error I find (with the help of some amazing proofreaders) is corrected and the full-color art appears exactly as it should on the page.<span id="more-618"></span></p>
<p>While it&#8217;s unfortunate that I won&#8217;t have it in print with me at the convention, this is ultimately great for the game. Thank you for your patience.</p>
<p>Good news time. The PDF version is now ready to be downloaded for the Kickstarter backers and playtesters. If that&#8217;s you, check your inboxes for links to that today. You will also receive an updated PDF when the book is sent to press if there&#8217;s any issues found during the proofing process. The PDF will go on sale at DriverThruRPG soon.</p>
<p><img alt="" src="http://technoirrpg.com/images/tn_cover.jpg" class="alignnone" width="338" height="523" /></p>
<p>And be sure to check out the newly redesigned <a href="http://TechnoirRPG.com">TechnoirRPG.com</a>. It has an updated protagonists sheet, the player&#8217;s guide, and the Twin Cities Transmission to support your next session of <em>Technoir</em>.</p>

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		<title>Technoir Beta Rev Final</title>
		<link>http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/</link>
		<comments>http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 16:56:37 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[revisions]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=613</guid>
		<description><![CDATA[I've just posted a new version of the beta with what is likely going to be close to the final text of the game. Please look it over and let me know what you think.<p class="read-more"><a href="http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/" title="Technoir Beta Rev Final"></a><p>I&#8217;ve been very fortunate to have a lot of feedback on the <em>Technoir</em> Beta over the last month or so. Your comments and concerns have given me a lot to work with in shaping this little game into something stronger (and, by page count, bigger). I&#8217;ve just posted a new version of the beta with what is likely going to be close to the final text of the game. Please look it over and let me know what you think. I&#8217;m curious to hear if it addresses issues you may have had with the previous versions. If you get a chance to playtest it over the next week or so, I&#8217;d love to get your feedback.</p>
<p style="text-align: center;"><a href="http://technoirrpg.com/download.php?file=24"><img src="http://technoirrpg.com/images/technoirbeta.jpg" alt="" /></a><br />
<a href="http://technoirrpg.com/download.php?file=24">Technoir Beta</a> &#8211; 813KB</p>
<p><span id="more-613"></span></p>
<p>As to what&#8217;s changed: mostly the Contention chapter as a whole. It&#8217;s almost nearly completely rewritten with a much more detailed step by step guide through the process and much more text to explain when and why you roll dice. The system is much more clearly identified as a method used to manipulate characters rather than as a combat engine.</p>
<p>The examples throughout the book have also been rewritten to give a much clearer picture of how the rules support a noir story. </p>
<p>I also wanted to point out that I removed the Player&#8217;s Guide from the Technoir website. It&#8217;s so out of date right now that I didn&#8217;t want to cross any wires with it. Look for a new Player&#8217;s Guide to be posted in the next week or so.</p>
<p>My own focus now is going into the final illustrations and layout polishing phase of the book. Unless there are any major issues introduced by this new draft, the PDF of the game is on track to be finalized sometime in the next week.</p>
<p>Thank you so much.</p>

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		<title>A note on Technoir&#8217;s cover art</title>
		<link>http://jeremykeller.com/2011/06/27/a-note-on-technoirs-cover-art/</link>
		<comments>http://jeremykeller.com/2011/06/27/a-note-on-technoirs-cover-art/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 18:38:12 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=602</guid>
		<description><![CDATA[In the process of the production of Technoir a certain artistic style has been developed for the interior art and it has led to an unfortunate situation in which the cover art I had already commissioned is no longer consistent with the rest of the book.<p class="read-more"><a href="http://jeremykeller.com/2011/06/27/a-note-on-technoirs-cover-art/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2011/06/27/a-note-on-technoirs-cover-art/" title="A note on Technoir&#039;s cover art"></a><p>In the process of the production of <em>Technoir</em> a certain artistic style has been developed for the interior art and it has led to an unfortunate situation in which the cover art I had already commissioned is no longer consistent with the rest of the book.</p>
<p>Because I&#8217;ve been using the art by Malcolm McClinton here, on Kickstarter, and elsewhere to promote the book, I wanted to let you know about this decision as soon as possible. To be clear, I&#8217;m still extremely happy with Malcolm&#8217;s talented work and have no regrets about commissioning it. It&#8217;s helped me to conceptualize the atmosphere of the game.</p>
<p>But for me, having a consistent vision throughout the book is important and so I&#8217;m designing a new cover that fits this new style.</p>
<p>I know many of you were likely drawn to this game by Malcolm&#8217;s art and perhaps even backed the project largely because of it. I am considering printing a short run of an alternate version of the book with Malcolm&#8217;s cover. So, if it&#8217;s important to you, please let me know if that is something you would want.</p>
<p>Thank you.</p>
<p>&nbsp;</p>

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		<title>Technoir Kickstarter</title>
		<link>http://jeremykeller.com/2011/06/01/technoir-kickstarter/</link>
		<comments>http://jeremykeller.com/2011/06/01/technoir-kickstarter/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 14:37:33 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=570</guid>
		<description><![CDATA[To help fund this process going forward, I'm launching a Kickstarter for <em>Technoir</em>. This gives us a chance to gauge your interest in the game, generate some excitement, and, yeah, generate some cash too.<p class="read-more"><a href="http://jeremykeller.com/2011/06/01/technoir-kickstarter/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2011/06/01/technoir-kickstarter/" title="Technoir Kickstarter"></a><p>There is a lot of great forward momentum for <em>Technoir</em> right now. I&#8217;m in the process of an intense revision of the text before I hand it off to the editor—who I am happy to let you know is Will Hindmarch. New Transmissions are in the works by people who are not me! I had the pleasure of playtesting a new one last night that I&#8217;m super excited about. More details on that soon. I&#8217;ve also been brainstorming with my conspirators to nail down the look of <em>Technoir</em> when it is published—we&#8217;re talking art, graphical elements, and layout—and I can&#8217;t wait to see it realized. Finally, everyone who is playtesting so far is doing amazing work. I&#8217;m still looking for feedback, so if you get a chance to play the beta—all the files are available at <a href="http://technoirrpg.com">TechnoirRPG.com</a>—please email me with your comments and you and your group will get a free PDF copy of the game and credit in the book.</p>
<p>To help fund this process going forward, I&#8217;m <a href="http://www.kickstarter.com/projects/847327173/technoir-high-tech-hard-boiled-roleplaying">launching a Kickstarter for <em>Technoir</em></a>. This gives us a chance to gauge your interest in the game, generate some excitement, and, yeah, generate some cash too. I want to make <em>Technoir</em> an amazing product to hold in your hands. I want a full-color book with a crisp layout, informative illustrations, and evocative images. And I want it to be reasonably priced. The Kickstarter can make that happen.</p>
<p><iframe frameborder="0" height="410px" src="http://www.kickstarter.com/projects/847327173/technoir-high-tech-hard-boiled-roleplaying/widget/video.html" width="480px"></iframe><br />
<span id="more-570"></span><br />
So will you be a part of the team to make <em>Technoir</em> succeed? Please take a look at the video, check out the rewards, and, if you can, please become a backer.</p>
<p>More importantly, I need your help to spread the word. There&#8217;s a lot of gamers like you out there who would love this game, but they haven&#8217;t heard about it yet. I want to get this in front of their eyes. If you have time in your day, please post, tweet, and update with a link to the Kickstarter. If you have a gaming blog or podcast, I&#8217;m happy to do interviews. You can always contact me at jeremy at cellar-games dot com.</p>
<p>Thank you so much. As much as creating <em>Technoir</em> is a labor of love and a personal project, my name would look pretty stupid sitting by itself on the credits page. From artists, editors, playtesters, backers, hackers, to those authoring new Transmissions, this game gets better with everyone who comes on board. I could make this game without your help, but it would suck hard. Thank you for making the game not suck. If it rocks, you&#8217;re a part of that.</p>

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		<title>Bits &amp; Mortar</title>
		<link>http://jeremykeller.com/2010/08/09/bits-mortar/</link>
		<comments>http://jeremykeller.com/2010/08/09/bits-mortar/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:05:17 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=308</guid>
		<description><![CDATA[<a href="http://jeremykeller.com/2010/08/09/bits-mortar/" title="Bits &amp; Mortar"></a>Bits &#38; Mortar has launched today! This is a program that allows your local game store to provide customers with free PDF versions of the hard-copy games they buy. Participating publishers include Arc Dream, Cubicle 7, Evil Hat Productions, Pelgrane &#8230;<p class="read-more"><a href="http://jeremykeller.com/2010/08/09/bits-mortar/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2010/08/09/bits-mortar/" title="Bits &amp; Mortar"></a><p>Bits &amp; Mortar has launched today! This is a program that allows your local game store to provide customers with free PDF versions of the hard-copy games they buy. Participating publishers include Arc Dream, Cubicle 7, Evil Hat Productions, Pelgrane Press, Rogue Games, and yours-truly, Cellar Games.</p>
<p><a href="http://www.bits-and-mortar.com/2010/08/launch/">Click here for the official press release.</a></p>

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		<title>The CreateSpace Issue</title>
		<link>http://jeremykeller.com/2010/01/23/the-createspace-issue/</link>
		<comments>http://jeremykeller.com/2010/01/23/the-createspace-issue/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 22:37:04 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=269</guid>
		<description><![CDATA[<a href="http://jeremykeller.com/2010/01/23/the-createspace-issue/" title="The CreateSpace Issue"></a>I have alluded to this around the internet before, but I wanted to tell the whole story about an issue I had with the POD printer I use for Chronica Feudalis: CreateSpace. If nothing else, this will be a place &#8230;<p class="read-more"><a href="http://jeremykeller.com/2010/01/23/the-createspace-issue/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2010/01/23/the-createspace-issue/" title="The CreateSpace Issue"></a><p>I have alluded to this around the internet before, but I wanted to tell the whole story about an issue I had with the POD printer I use for <em>Chronica Feudalis</em>: CreateSpace. If nothing else, this will be a place I can point people at when I allude to this issue again. Hopefully, small publishers like myself can learn from this experience.</p>
<p><span id="more-269"></span>Imagine you have a little more than one week until Gen Con Indy, your self-imposed and somewhat public deadline for having your book done and printed and ready to sell to the eager masses. And imagine that the latest proof of your book comes in the mail and something is wrong with it. In this case, the cover art looks fuzzy, a little out of focus. Well, this is what happened to me, just as I was getting ready to debut my first ever RPG to Gen Con Indy 09.</p>
<p>In no place that I have ever been able to find does CreateSpace list a phone number or an email address that you can use to get in touch with a customer service representative. There is a &#8220;Contact Support&#8221; button on the website the brings you to a form you can fill out if you have some issue. So this is what I did.</p>
<p>A little background: when I first set up the book with CreateSpace, I did not yet have any ISBN numbers. It was just at this point that my numbers arrived and so I needed to set up a new title to include the ISBN. I had made a few changes to the interior document, so that was a new file. But the key here is that I uploaded the exact same cover file to the new title. That is the very same cover file that I had uploaded and had received a completely satisfactory proof on from the last title, that is the one I uploaded now to the new title.</p>
<p>When I ordered the proof on the new title, the CreateSpace system warned that my cover file was only 150dpi. Weird, I thought, because the exact same cover file worked fine with no warning before. I ordered the proof anyway. When I received it, just about a week before Gen Con, the cover art looked fuzzy like you would expect 150dpi printed artwork to look.</p>
<p>So I used the &#8220;Contact Support&#8221; form to bring up my issue with CreateSpace, desperately hoping to get a response soon in order to resolve the issue. The following day I got the &#8220;Thank you for contacting CreateSpace&#8221; message sent by their automated robot. But there was no sign of a response from an actual human being.</p>
<p>At this point I got desperate and talked to a bunch of friends. Until I pointed it out, none of them really noticed that there was an issue with the cover. They said it was fine. I decided to place an order for the book as is. If I waited any longer, there was no way I could get them in time. The 75 copies I brought to Gen Con have fuzzy cover art. No one ever really seemed to notice or care but, well, I did.*</p>
<p>Three days after I sent my initial message, a customer service rep finally responds. They respond with a no-reply email address and with instructions that if you want to follow up, you&#8217;ll need to use the Contact Support feature again. Now, I&#8217;m paraphrasing, but the dialog between the representative and myself continues from this point much like this:</p>
<p><strong>REP:</strong> We looked at your file, it is only 150dpi.</p>
<p><strong>ME: </strong>But how can that be? It&#8217;s the same file I used for title id 3388354. That one printed fine!</p>
<p><strong>REP:</strong> We looked at your file, it is only 150dpi.</p>
<p><strong>ME: </strong>That&#8217;s the same thing you said last time, why don&#8217;t you respond to the title id 3388354 issue?</p>
<p><strong>REP:</strong> We looked at your file, it is only 150dpi.</p>
<p><strong>ME:</strong> Fuck this, I&#8217;m going to Lightning Source!</p>
<p>You can see how frustrating the above conversation is. But that&#8217;s not it. Between every time I say something and the rep responds, tack on three days of waiting for the rep to get back to me. That conversation took two weeks!</p>
<p>And that last line, with the profanity, I didn&#8217;t actually say. And I didn&#8217;t go to Lightning Source. Now, I made an account with Lightning Source, but they have a $75 setup fee and after my Gen Con expenses, I didn&#8217;t really have another $75 to spend.</p>
<p>What I ended up doing was deactivating the title and submitting the EXACT SAME COVER FILE again. Ordered a proof and it came back fine. (I have since had to submit the cover file one more time to fix a typo I found on the back cover).</p>
<p>CreateSpace has a lot of good things going for it. Their pricing competes with Lightning Source (at least for small quantities) and their turnaround time for printing is amazing (just the other day they printed and shipped 60 copies of CF in 24 hours). As far as I&#8217;m concerned, they blow Lulu out of the water. But CreateSpace (maybe even more so than Lulu) is a completely automated service. If you want to go with them, be prepared to deal with the following:</p>
<p>1. They have poor customer service.<br />
2. They have very slow response time to service requests.<br />
3. They will not hold themselves responsible for their own mistakes.</p>
<p>If you have a problem with them, you may need to be prepared to fix it by brute force: continuously sending them new files and ordering new proofs. In fact you can probably order a proof and have it printed and shipped to you in less time than a service rep will respond to you.</p>
<p>Wow, feels good to get that out of my system. Learn from this what you will. For my next book, I&#8217;m going to Lightning Source.</p>
<p><span style="font-size: xx-small;">*If you are one of the people who purchased <em>Chronica Feudalis</em> at Gen Con (or in the first week it was on sale at IPR&#8217;s website) and you are not satisfied with the quality of the cover, please email me at jeremy /at/ cellar-games /dot/ com and we can work out an exchange for a corrected copy. To know if you have one of these first batch printings, look at the back cover. If you see that the website address is misspelled as &#8220;chronicafeudais.com&#8221; (missing the letter L), then you have one of the original 75.</span></p>

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		<title>Domesday 2: The Reckoning</title>
		<link>http://jeremykeller.com/2010/01/06/domesday-2-the-reckoning/</link>
		<comments>http://jeremykeller.com/2010/01/06/domesday-2-the-reckoning/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 17:01:07 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=257</guid>
		<description><![CDATA[<a href="http://jeremykeller.com/2010/01/06/domesday-2-the-reckoning/" title="Domesday 2: The Reckoning"></a>A while back I told the story of how Cellar Games was started and Chronica Feudalis was published. This was in the tradition of several indie games publishers who are forthcoming and transparent with their business. I know that for &#8230;<p class="read-more"><a href="http://jeremykeller.com/2010/01/06/domesday-2-the-reckoning/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2010/01/06/domesday-2-the-reckoning/" title="Domesday 2: The Reckoning"></a><p>A while back I <a href="http://jeremykeller.com/2009/11/10/my-personal-domesday/">told the story</a> of how Cellar Games was started and <em>Chronica Feudalis</em> was published. This was in the tradition of several indie games publishers who are forthcoming and transparent with their business. I know that for myself, Evil Hat&#8217;s <a href="http://www.deadlyfredly.com/2010/01/evil-hat-sales-2009-catch-up/">quarterly sales reports</a> were an amazing help when starting to get into this to help set my expectations for what kind of numbers I could expect to sell. Not that I ever expected <em>Chronica</em> to sell like <em>Spirit of the Century</em> but, you know, it&#8217;s a point of reference.</p>
<p>So here is another point of reference. Cellar Games&#8217; sales for Q4 of 2009:</p>
<table border="0">
<tbody>
<tr>
<td colspan="2"><strong>IPR Sales Q4</strong></td>
</tr>
<tr>
<td width="100">Print (Retail)</td>
<td width="60">42</td>
</tr>
<tr>
<td width="100">Print (Direct)</td>
<td width="60">16</td>
</tr>
<tr>
<td width="100">PDF</td>
<td width="60">18</td>
</tr>
</tbody>
</table>
<table border="0">
<tbody>
<tr>
<td colspan="2"><strong>OBS Sales Q4</strong></td>
</tr>
<tr>
<td width="100">PDF</td>
<td width="60">19</td>
</tr>
</tbody>
</table>
<table border="0">
<tbody>
<tr>
<td colspan="2"><strong>Lifetime Sales</strong></td>
</tr>
<tr>
<td width="100">Print</td>
<td width="60">160</td>
</tr>
<tr>
<td width="100">PDF</td>
<td width="60">154</td>
</tr>
<tr>
<td width="100"><strong>Total Sales</strong></td>
<td width="60"><strong>314</strong></td>
</tr>
</tbody>
</table>
<p>When we last talked about this, I was around $300 shy of <em>Chronica Feudalis</em> being a profitable endeavor. I am happy to say that it has now certainly made more money than I have put into it.</p>
<p>Along those lines I wanted to comment on something I said in that post. I said something off-the-cuff like &#8220;But if you ever expect this hobby industry to pay for your time, you’ll be sorely disappointed.&#8221; While I think it&#8217;s completely necessary to manage your expectations when getting into something like this, what I said was false. There&#8217;s some truth in there but it&#8217;s one of those things that people say without really thinking about it. There are plenty of independent game designers and self-publishers that do in fact pay themselves for their time. Vincent Baker said over at Story-Games that he gets &#8220;<a href="http://story-games.com/forums/comments.php?DiscussionID=10857#Item_68">about $20/hour.</a>&#8221;</p>
<p>Now I might be more accurate in saying that we can&#8217;t all be Vincent Baker, but there are examples of people making money doing this. Whatever, you know all of this. Point is, I said something wrong and, fuck, I&#8217;m going to own up to it.</p>
<p>The good news is that <em>Chronica Feudalis</em> continues to sell. From the reports I&#8217;ve heard, people are enjoying the game. As a new publisher and a hobbyist game designer, this has been a project I have been tremendously proud of. Thank you to everyone who has made this possible.</p>

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		<title>My Personal Domesday</title>
		<link>http://jeremykeller.com/2009/11/10/my-personal-domesday/</link>
		<comments>http://jeremykeller.com/2009/11/10/my-personal-domesday/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:07:41 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=163</guid>
		<description><![CDATA[<a href="http://jeremykeller.com/2009/11/10/my-personal-domesday/" title="My Personal Domesday"></a>As easy as it has become to self-publish your RPG, it&#8217;s still a fairly daunting prospect. There&#8217;s a lot you have to learn and, for the most part, you&#8217;re going to have to teach yourself. Sometimes it&#8217;s difficult to see &#8230;<p class="read-more"><a href="http://jeremykeller.com/2009/11/10/my-personal-domesday/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2009/11/10/my-personal-domesday/" title="My Personal Domesday"></a><p>As easy as it has become to self-publish your RPG, it&#8217;s still a fairly daunting prospect. There&#8217;s a lot you have to learn and, for the most part, you&#8217;re going to have to teach yourself. Sometimes it&#8217;s difficult to see what things really cost and how much money you can reasonably expect to make. Fortunately there are many publishers who are willing to share what they&#8217;ve learned along the way, helping those of us who are new to the industry with the first steps. Fred Hicks is practically famous for this: regularly revealing Evil Hat&#8217;s quarterly sales figures, and providing spreadsheet breakdowns of cost comparisons between print-on-demand vendors. The transparency of small-press and self-published outfits is a boon to anyone looking to join those ranks.</p>
<p>So, in that spirit, I want to share the story of the publication of <em>Chronica Feudalis</em>, my first RPG published in print, and Cellar Games, LLC, the company I started to publish it. I am not claiming to be an expert at this – I don&#8217;t know that I&#8217;ve fumbled through this process better than anyone else has – but having freshly traversed this ground and by revealing the real numbers behind the process, I hope to provide a solid reference for those who find themselves where I was only a few months ago.</p>
<p>I start a lot of things. Not counting the novels, screenplays, and video game designs, I&#8217;ve <em>started</em> writing at least 6 different role-playing games with unique and fairly fleshed-out systems. <em>Chronica Feudalis</em> was begun – practically on a dare by my girlfriend – as an exercise in trying to <em>finish</em> something. My first notes (a skill list and a rough outline) were sketched out in late September of 2008. My plan even then was to bring it to Gen Con Indy in August of 2009.<br />
<span id="more-163"></span><br />
The first stages of development – concepts, design, play-testing with friends – are all free. Sure, it costs time. But if you ever expect this hobby industry to pay for your time, you&#8217;ll be sorely disappointed. You&#8217;re doing this because you <em>want</em> to. Getting to do this stuff is its own reward. If you weren&#8217;t writing a game, you&#8217;d be preparing the next adventure to run for your group, right?</p>
<p><em>Chronica Feudalis</em> started to cost money when a) I started promoting it and b) I started making it look like a professional book.</p>
<h3>Website</h3>
<p>I already had web-hosting service from some previous projects. I added, over time, three new domain names: jeremykeller.com, chronicafeudalis.com, and cellar-games.com.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">web hosting (through 1and1.com)</td>
<td width="60">$29.94</td>
<td width="80">(for 6 mo.)</td>
</tr>
<tr>
<td>Item:</td>
<td>domain name (jeremykeller.com)</td>
<td>$8.99</td>
<td>(for 1 year)</td>
</tr>
<tr>
<td>Item:</td>
<td>domain name (chronicafeudalis.com)</td>
<td>$6.99</td>
<td>(for 1 year)</td>
</tr>
<tr>
<td>Item:</td>
<td>domain name (cellar-games.com)</td>
<td>$6.99</td>
<td>(for 1 year)</td>
</tr>
</tbody>
</table>
<p>Note that these are re-occurring costs. I&#8217;ve had to pay the web hosting fee once since I started using it for promoting <em>Chronica Feudalis</em>, and will make a new payment in just a few days.</p>
<p>All three domain names piggy back on the same web space. I&#8217;ve done a lot of web-site design through work, so I designed chronicafeudalis.com myself. jeremykeller.com and cellar-games.com just point to the same installation of a wordpress blog so that doesn&#8217;t take much more work than setting some preferences.</p>
<p>But this brings me to a point: you&#8217;re going to need to know how to do some graphic design and web-stuff on your own. Paying someone else to make your website for you just isn&#8217;t cost effective. If you&#8217;re not sure if you can make a professional looking website: set up a blog and tweak a pre-existing template to your purposes.</p>
<h3>Editing</h3>
<p>By February 2009, I had a first draft of the text and I was ready to show it to an editor. I had been talking about the game on RPGnet and Trent Urness actually came to me and offered to edit it for free. Being a new editor, he was looking for an opportunity to establish some experience in the industry. Plus, he lived just on the other side of town from me. So I checked up on him through some friends of mine, had him edit one chapter to start out with, and met with him in person to talk about the project. Turns out he&#8217;s a great editor and a great guy.</p>
<p>I decided to pay Trent even though he offered to edit for free. If someone&#8217;s working for free, it&#8217;s hard to have an expectations of their work or hold them to deadlines. I offered him $150. I think the final manuscript ended up just shy of 30,000 words, so that works out to about $0.005 per word. When he was done, I paid him with PayPal. I added on a few more bucks to cover what I estimated the transaction fees would be. I don&#8217;t think that&#8217;s standard practice or anything, but it felt like a nice thing to do.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Editing</td>
<td width="60">$155.00</td>
</tr>
</tbody>
</table>
<h3>Initial Artwork</h3>
<p>The next thing to spend money on was art. Generally you don&#8217;t want to commission any art until your text is finalized and you have started the layout process. Layout is when you really see what art you need, specifically based on where you need to fill space, where you need to break-up text, and where you need to illustrate a concept or establish a mood or theme.</p>
<p>But even before the manuscript had gone through editing I had a basic idea of layout and I knew that I wanted each chapter to begin with an illumination-esque decoration, a big initial capital, and an illustration of the chapter&#8217;s theme. So, before the editing was finished, I decided to commission these art elements.</p>
<p>After posting a call for artists on the RPGnet Freelancer&#8217;s forum, I came into contact with Miguel Santos. Miguel has established a strong portfolio displaying some awesome work and a great eye for historical detail. After receiving an initial sketch from Miguel, I offered Miguel $200 total for the chapter border, five initial capitals (for the first letter of each chapter), and five illustrations. I paid half when I started receiving sketches of the final illustrations and half on completion. Again, I added a little extra to cover the transaction fee so that the artist would receive the full, agreed upon amount.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Artwork (chapter headers)</td>
<td width="60">$210.00</td>
</tr>
</tbody>
</table>
<p>It was amazing to start to see the artwork come in and the book starting to take shape. The final art and the final drafts of editing came in at the same time. At this point I started the layout process.</p>
<h3>Layout</h3>
<p>In 2007 and 2008, I had done some freelance typesetting and layout for some extra cash. A friend of mine had hooked me up with this opportunity and quickly taught me the basics that a graphic designer for web and video would need to know about the print world. So when it came time to lay out my own book, I had some idea of what I was doing. Plus I already owned Adobe InDesign and Photoshop.</p>
<p>So, for me, layout was free. If you don&#8217;t come to this stage with a strong <em>desire </em>to learn how to typeset and design, much less already knowing how to do it yourself, consider hiring someone for this phase of the development.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Layout</td>
<td width="60">$0.00</td>
</tr>
</tbody>
</table>
<p>Layout is the biggest single part of the presentation of your book that people will criticize (I don&#8217;t know this for a fact, it&#8217;s complete conjecture). Mistakes in the layout process can lead to printing problems or make the text difficult to read. You don&#8217;t want to screw this part up.</p>
<p>As the layout process happened I could see right away where I needed additional art.</p>
<h3>Additional Art</h3>
<p>At this stage, I had just made payments to Trent and Miguel for their work. I was pretty broke. I wanted more interior artwork from Miguel, but I also knew I wanted cover art from him and I only had so much money.</p>
<p>So I drew the remaining interior pieces myself. I actually really enjoyed this process a lot. I would figure out specifically what illustration I would need, draw it and ink it in about a half an hour, and then scan it in and place it on the page. The work-flow was very immediate and helped me to quickly work through the layout stage of the production.</p>
<p>I did have to buy some vector art from iStockPhoto for the maps of the British Isles and Europe. These I populated with place names myself.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Artwork (interior)</td>
<td width="60">$0.00</td>
</tr>
<tr>
<td>Item:</td>
<td>Artwork (map vectors)</td>
<td>$18.00</td>
</tr>
</tbody>
</table>
<h3>Cover Art</h3>
<p>I commissioned Miguel to do a sketch of a cover idea I had. The plan was that I would pay him $50 to work out a concept and sketch it, and then another $150 to render it in color. Miguel sent me the sketch, and while it was exactly what I wanted, it was wrong for the book. It&#8217;s a lovely drawing, but it would have made Chronica Feudalis look like a lot of other games out there.</p>
<p>So I asked Miguel to scratch that idea and draw a much simpler concept: a knight on a horse. Line art, simply colored, and in layers so I could manipulate it in Photoshop afterwards.</p>
<p>By this time, I was desperate for a cover. The interior of the book was done, and the only thing holding me back from publishing the book, at least as a PDF, was a cover. So while the new art I wanted was a lot simpler than the original, full-bleed color rendering, I still promised the same money for a quick turnaround of the new drawing.</p>
<p>While I was waiting for Miguel to provide the illustration, I started work myself on the background and the title treatment. I purchased two images from iStockPhoto: the red, grungy, leather book cover and the gold leaf texture. I mocked it up first with one of my own illustrations, and then on receipt of the files from Miguel, I was able to work it into the cover art that graces the book now.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Artwork (cover illustration)</td>
<td width="60">$210.00</td>
</tr>
<tr>
<td>Item:</td>
<td>Artwork (background images)</td>
<td>$38.00</td>
</tr>
</tbody>
</table>
<h3>Starting a Publishing Company</h3>
<p>There are two reasons as far as I can tell to form a publishing company when all you&#8217;re doing is publishing your own book. The first is to protect your own personal assets from legal action. The second is to appear like a legitimate publishing company to potential vendors and partners who care about that. Who cares? The people who sell you your ISBN numbers (I think they do anyway, I could be wrong) and Lightning Source (who wants to deal with professional publishers, not every author who wants to self-publish).</p>
<p>To start a company, an LLC in my case, you file some paperwork and pay a fee.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Filing fee</td>
<td width="60">$160.00</td>
</tr>
</tbody>
</table>
<p>As I wanted to publish my book in print, I also needed ISBN numbers. Okay, needed is the wrong word. You don’t need an ISBN number to print a book. But a) certain printers require them and b) certain retail outlets require them. It&#8217;s just a lot easier to navigate the publishing world if you have them than if you don&#8217;t. But they are very pricey expense when all you&#8217;re getting is a set of ten 13-digit numbers.</p>
<p>CreateSpace (and I think Lulu has an option to do this to) will provide you with a free ISBN number. But the problem is that this ISBN number is registered to them and so your book is listed with the printer as the publisher. And those ISBN numbers are not transferable to other printers. If I wanted to print my book at Lightning Source, I couldn&#8217;t use the ISBN number that CreateSpace provides.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Ten ISBN numbers</td>
<td width="60">$275.00</td>
</tr>
</tbody>
</table>
<p>Note that the expenses listed under this category are not specific to the core <em>Chronica Feudalis</em> book. As I publish more books, I don’t have to start a company each time. And I have ISBN numbers now for nine more publications.</p>
<h3>Choosing a POD printer</h3>
<p>With the editing, artwork, and layout for <em>Chronica Feudalis</em> complete, I needed to weigh my options for which printer to go with. I had already been doing this for a long time actually, but was still not sure which direction to go.</p>
<p>With Lulu and CreateSpace, it&#8217;s easy to go to their website and figure out the numbers. The other option I was seriously considering was Lightning Source, but they&#8217;re not as up front with their pricing. A friend of mine had recently published a book through them, so he was able to provide some figures.</p>
<p><em>Chronica Feudalis</em> is black and white, 128 pages, perfect bound, 5.5&#8243; x 8.5&#8243;.</p>
<p><strong>Lulu: </strong>doesn’t technically have the size I want, but at 6&#215;9, it&#8217;s $7.06 for one copy or $4.81 for 100 copies.</p>
<p><strong>CreateSpace</strong>:<strong> </strong>$4.06 per copy. Or, if you pay $39 up front for their Pro Plan, it&#8217;s $2.38 per copy. That&#8217;s no matter how many you order.</p>
<p><strong>Lightning Source (LSI): </strong>$2.57 per copy with volume discounts starting at 50 copies. Plus a $75 setup fee and $30 to ship your proof copy to you.</p>
<p>On paper, it looked like CreateSpace is the best deal. I had heard some good reasons to go with Lightning Source, but all the math pointed to CreateSpace.</p>
<p>Looking back now, I&#8217;m still not sure if I made the right decision or not. I had a lot of problems with CreateSpace getting the files set-up. CreateSpace is an automated service and therefore sucks at customer service. But if I had problems with LSI and had to submit my files to them multiple times and order multiple proofs, they charge additional fee each time they have to re-setup your files. And I don&#8217;t know if each subsequent proof still requires a $30 overnight fee or if your can choose slower shipping options.</p>
<p>Considering I was a first time publisher, the fact that CreateSpace has no setup fee at all made it easy to start ordering proofs and not feel like I lost a fortune if I noticed something was wrong and needed to fix it.</p>
<h3>Setup with CreateSpace</h3>
<p>When I first sent my files to CreateSpace I hadn&#8217;t received my ISBN numbers yet. I just wanted to know what my book looked liked printed so I set up a dummy title with a free CreateSpace ISBN number and ordered a proof. Came back looking great, but I knew I had a few changes here and there to make.</p>
<p>I ended up ordering three proofs of that initial, dummy title, fixing something between each order.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">3 Proofs ($4.06 + $3.58 shipping ea.)</td>
<td width="60">$22.92</td>
</tr>
</tbody>
</table>
<p>Once I received my ISBN numbers, I setup a new title and added on the Pro Plan for $39. I thought I had worked out all the kinks with the previous three proofs, but a problem on their end + bad customer service led me to go through three more proofs to work it out.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Pro Plan</td>
<td width="60">$39.00</td>
</tr>
<tr>
<td>Item:</td>
<td>1 Proof ($2.38 + $12.58 shipping)</td>
<td>$14.96</td>
</tr>
<tr>
<td>Item:</td>
<td>2 Proofs ($2.38 + 3.58 shipping ea.)</td>
<td>$11.92</td>
</tr>
</tbody>
</table>
<p>By the time all of this was worked out it was August 4th, 2009. There&#8217;s just over a week left until Gen Con starts. I ordered 75 copies of the book and prayed and crossed my fingers that they would be printed and shipped to me in time.</p>
<h3>Gen Con Indy 2009</h3>
<p>The books arrived on Wednesday the 12th of August. I put them in my car, sold six of them to The Source (my FLGS), picked up my buddy and began driving to Indianapolis.</p>
<p>Let&#8217;s back up a little bit. I told you that back in September 2008 I planned to design, write, and publish a book that I could bring to Gen Con the following year. Note here that I did that <em>exactly</em>! Not a day to spare.</p>
<p>Here are my portion of the expenses for Gen Con. Note that these are my shares after sharing gas and hotel expenses with my buddy (and he paid more than half of the gas because I did all the driving).</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">Badge</td>
<td width="60">$78.00</td>
</tr>
<tr>
<td>Item:</td>
<td>Gas</td>
<td>$17.31</td>
</tr>
<tr>
<td>Item:</td>
<td>Hotel</td>
<td>$310.00</td>
</tr>
<tr>
<td>Item:</td>
<td>Food</td>
<td>$105.81</td>
</tr>
</tbody>
</table>
<h3>Total Upfront Expenses</h3>
<p>So, so far I&#8217;ve listed all of the expenses before we actually get to the cost it takes to print the product itself. The upfront costs of creating and promoting a product that I could print was…</p>
<table border="0">
<tbody>
<tr>
<td width="60"><strong>Subtotal:</strong></td>
<td width="300"></td>
<td width="60">$1718.83</td>
</tr>
</tbody>
</table>
<h3>Printing</h3>
<p>Starting with the 75 copies I ordered for Gen Con and going through the end of Q3 2009, these are the three bulk orders for <em>Chronica Feudalis</em> I&#8217;ve made. These prices include shipping costs.</p>
<table border="0">
<tbody>
<tr>
<td width="60">Item:</td>
<td width="300">75 copies for Gen Con</td>
<td width="60">$198.90</td>
</tr>
<tr>
<td>Item:</td>
<td>60 copies to IPR</td>
<td>$177.21</td>
</tr>
<tr>
<td>Item:</td>
<td>20 copies for myself</td>
<td>$57.35</td>
</tr>
</tbody>
</table>
<p>That last order was for copies I could sell directly to game stores in the area or bring with me to small conventions and demos.</p>
<h3>Total Expenses</h3>
<p>So, the total expenses through the end of Q3 2009 for <em>Chronica Feudalis</em> and Cellar Games, LLC are…</p>
<table border="0">
<tbody>
<tr>
<td width="60"><strong>Total Expenses:</strong></td>
<td width="300"></td>
<td width="60">$2152.29</td>
</tr>
</tbody>
</table>
<h3>Pricing</h3>
<p>A print copy of <em>Chronica Feudalis</em> is priced at $2o. A PDF is $10. It&#8217;s priced comparable to other indie games with similar formats and page counts.</p>
<p>I decided that if you buy the print copy you should get the pdf for free. This works out pretty easy if you buy it from IPR, because you can just grab the print + PDF bundle for $20. If you buy the print copy from a retail store or a convention, you can email me and I&#8217;ll send you the PDF for free.</p>
<p>If you&#8217;ve already purchased the PDF and want the print version, you can email me and I&#8217;ll send you a coupon for $5 off at my CreateSpace store.</p>
<h3>Sales</h3>
<p>We&#8217;ve spent way too much time talking about the money I&#8217;ve spent. Let&#8217;s talk about the money coming in…</p>
<p>I started selling <em>Chronica Feudalis</em> in PDF form as soon as layout and the cover was complete and I had established Cellar Games, LLC. That was in the middle of June 2009. At this point I was only selling it through One Book Shelf (OBS) – not with an exclusive deal, because I knew I&#8217;d be selling through other avenues once I had the book in print.</p>
<p>For a non-exclusive agreement, OBS offers a 65% royalty. So on a $10 PDF, I make $6.50 per sale.</p>
<table border="0">
<tbody>
<tr>
<td colspan="3"><strong>OBS Sales Q2</strong></td>
</tr>
<tr>
<td width="100">PDF</td>
<td width="260">37</td>
<td width="60">$240.50</td>
</tr>
</tbody>
</table>
<table border="0">
<tbody>
<tr>
<td colspan="3"><strong>OBS Sales Q3</strong></td>
</tr>
<tr>
<td width="100">PDF</td>
<td width="260">61</td>
<td width="60">$396.50</td>
</tr>
</tbody>
</table>
<p>I started selling through Indie Press Revolution (IPR) at Gen Con. I delivered 43 copies to Brennan right on the convention floor. 26 were sold at the booth during the convention, the rest went back to the IPR warehouse to establish the initial stock for online sales. These quickly sold out and I ordered an additional 60 to replenish the stock.</p>
<p>IPR (and this information is available on their Prospective Publisher FAQ, so I&#8217;m not revealing any secrets) pays a 70% royalty on direct print sales, an 80% royalty on PDF sales, and what works out to be a 44% royalty on sales to retailers (more accurately IPR takes a 20% cut after giving the retailer a 45% discount). So I make $14 on a direct sale of my $20 book in print (which is bundled with a free copy of the PDF). When IPR sells it to a retailer, I get $8.80. If they sell it at a con, I get the same royalty as if it was a sale to a retailer. I get $8 of my $10 book in PDF format.</p>
<table border="0">
<tbody>
<tr>
<td colspan="3"><strong>IPR Sales Q3</strong></td>
</tr>
<tr>
<td width="100">Print (Con)</td>
<td width="260">26</td>
<td width="60">$239.20</td>
</tr>
<tr>
<td>Print (Retail)</td>
<td>39</td>
<td>$343.20</td>
</tr>
<tr>
<td>Print (Direct)</td>
<td>16</td>
<td>$224.00</td>
</tr>
<tr>
<td>PDF</td>
<td>19</td>
<td>$152.00</td>
</tr>
</tbody>
</table>
<p>I&#8217;ve also sold 5 copies directly through CreateSpace. The royalty I receive from them is what&#8217;s left over after their 20% cut as well as the $2.38 printing cost per book.</p>
<table border="0">
<tbody>
<tr>
<td colspan="3"><strong>CreateSpace Sales Q3</strong></td>
</tr>
<tr>
<td width="100">Print</td>
<td width="260">5</td>
<td width="60">$64.10</td>
</tr>
</tbody>
</table>
<p>I also mentioned earlier that I had been selling a few copies directly to my FLGS. So far they&#8217;ve reordered from me twice! I give them a 50% discount, so I get $10 per copy.</p>
<table border="0">
<tbody>
<tr>
<td colspan="3"><strong>The Source Sales Q3</strong></td>
</tr>
<tr>
<td width="100">Print</td>
<td width="260">16</td>
<td width="60">$160.00</td>
</tr>
</tbody>
</table>
<table border="0">
<tbody>
<tr>
<td width="60"><strong>Total Royalties:  </strong></td>
<td width="300"></td>
<td width="60">$1819.50</td>
</tr>
</tbody>
</table>
<h3>Final Tally</h3>
<p>If you compare what I&#8217;ve expended versus what I&#8217;ve gained back by the end of Q3 I was still over $300 shy of breaking even. So far into this quarter (it&#8217;s a little over one month into Q4 as I write this) it&#8217;s close to a wash if not technically profitable.</p>
<p>Looking back at everything now, I can see a few places where I can make smarter decisions on the next book I publish. Certainly I won’t have the expenses of starting a company or buying ISBN numbers next time and I think I can setup files with the printer and not go through so many proofs. I&#8217;m still very much considering going with Lightning Source next time. The sales at Gen Con didn&#8217;t really pay for going to Gen Con. Though that doesn&#8217;t mean the resulting publicity didn&#8217;t make it a profitable venture.</p>
<p>Everything said and done, customers bought 219 copies of my game by the end of Q3. Considering that <em>Chronica Feudalis</em> is a niche product in a niche segment of an industry that supports a niche hobby, that&#8217;s something I&#8217;m really proud of. Honestly, that blows my mind! Several of the retail stores that have picked up the game have made re-orders which tells me that the book is moving in brick &amp; mortar stores. Money aside, this project has been worth it for a some key moments:</p>
<ul>
<li>getting my first proof, holding the finished product in my hands, showing it to my girlfriend, and jumping up and down and doing the &#8220;I wrote a book&#8221; dance</li>
<li>bringing it to Gen Con and running demos for people there</li>
<li>giving out copies to my gaming groups who have helped me play-test it</li>
<li>hearing/reading game designers who I practically worship talk about <em>my</em> game</li>
</ul>
<p>It&#8217;s been an amazing, invigorating experience, and I can&#8217;t wait to do it again.</p>

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