One of Chronica Feudalis‘s first ever fans, Nathan Frund, emailed me the other day. He had been following my posts about Technoir and was curious about how easy it was to hack it. Nathan knows his hacking: his blog (Platonic Solid) features the first fantasy hacks for the Chronica system.[1]
I told Nathan about some key areas where Technoir was really easy to hack. In our discussion, Nathan called these “hack points.” So I’m stealing the term from him.
Being hackable has been part of Technoir‘s design from the start. Here are a few examples of easy ways to modify the game:
- [1] Nathan also has some intersting thoughts on using Agile software development techniques for game design purposes. ↩


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