Tag Archives: hack

Hack Points

One of Chronica Feudalis‘s first ever fans, Nathan Frund, emailed me the other day. He had been following my posts about Technoir and was curious about how easy it was to hack it. Nathan knows his hacking: his blog (Platonic Solid) features the first fantasy hacks for the Chronica system.[1]

I told Nathan about some key areas where Technoir was really easy to hack. In our discussion, Nathan called these “hack points.” So I’m stealing the term from him.

Being hackable has been part of Technoir‘s design from the start. Here are a few examples of easy ways to modify the game:

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  1. [1] Nathan also has some intersting thoughts on using Agile software development techniques for game design purposes.

Double Extraction–Inception via Don’t Rest Your Head

On Wednesday nights right now we’re running a short campaign play-testing the rules for Noblesse Oblige, the lordship supplement for Chronica Feudalis. However, last night we were one lord short and a little crunched for time so we quickly threw together a one-shot of something else.

You should know that I have always been very fond of the Don’t Rest Your Head rules system ever since Dan Bayn (you know, of Wushu fame) ran it for us last year. You should also know that I’ve had a huge itch to play some role-playing implementation of Inception since I saw it a couple of months ago. I figured these two thing would go together like bread and butter. You should know that they do.

They go so well together that Fred Hicks made his own Inception game based on a hack of his DRYH rules and ran it on Skype not long ago. Dan actually participated in that game. He could have probably regurgitated Fred’s rules for us, but we decided on a more straight-forward re-skinning of the DRYH dice pools.

So I wanted to share what we came up with. Before you read any further, you might want to make sure that you’re familiar with DRYH as well as the film Inception. Spoilers and all that. Read more »