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	<title>JeremyKeller.com &#187; alternative rules</title>
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	<link>http://jeremykeller.com</link>
	<description>A blog of creative endeavors</description>
	<lastBuildDate>Wed, 04 Apr 2012 16:31:07 +0000</lastBuildDate>
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		<title>Recke 20</title>
		<link>http://jeremykeller.com/2012/04/04/recke-20/</link>
		<comments>http://jeremykeller.com/2012/04/04/recke-20/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 16:22:06 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=653</guid>
		<description><![CDATA[This is the Recke 20 for Mechnoir. I had a lot of fun drawing this one.<p class="read-more"><a href="http://jeremykeller.com/2012/04/04/recke-20/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2012/04/04/recke-20/" title="Recke 20"></a><p><a href="http://jeremykeller.com/wp-content/uploads/2012/04/Recke20.png"><img class="aligncenter size-full wp-image-654" title="Recke20" src="http://jeremykeller.com/wp-content/uploads/2012/04/Recke20.png" alt="An image of the Recke 20 rig for Mechnoir" width="409" height="618" /></a></p>
<p>This is the Recke for <strong>Mechnoir</strong>. I had a lot of fun drawing this one. I wasn&#8217;t originally planning on illustrating the rigs when I first devised the idea for the Mechnoir player&#8217;s guide. It&#8217;s one of the reasons this is taking so long. It takes me about 8 hours to draw each rig. And I have to fit that time in amongst my other projects (like doing layout for the <a href="http://www.margaretweis.com/shop?view=ecwid#ecwid:category=2262007&amp;mode=product&amp;product=9555027">Marvel Heroic Roleplaying</a> books and <a href="http://www.kickstarter.com/projects/evilhat/spirit-of-the-century-presents-the-dinocalypse-tri?ref=spotlight">making videos for Evil Hat</a>). But I feel like the booklet would be lacking if not for some pictures of the rigs you&#8217;re going to be stomping around in, right?</p>
<p>The other thing that I realized when I started on the Mechnoir player&#8217;s guide is that a player&#8217;s guide alone wasn&#8217;t going to cut it. It&#8217;d be weird to just add mechs to the existing Transmissions like Hong Kong or Los Angeles. Mechnoir needed its own transmissions built up around the idea. So, the Mechnoir player&#8217;s guide will be bundled with three mech-specific Transmissions that detail three different cultures that have begun to colonize Mars. These have been written my the handsome and talented Mark DiPasquale (who wrote the Singapore and Hong Kong Transmissions) and will go into layout very soon.</p>

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		<title>Warsaw D9</title>
		<link>http://jeremykeller.com/2012/03/29/warsaw-d9/</link>
		<comments>http://jeremykeller.com/2012/03/29/warsaw-d9/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 15:24:07 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=649</guid>
		<description><![CDATA[The Warsaw is a heavier rig than the last two you saw. One of the the things that distinguishes heavier rigs (besides a heavy tag) is that they can have more than one armor tag.<p class="read-more"><a href="http://jeremykeller.com/2012/03/29/warsaw-d9/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2012/03/29/warsaw-d9/" title="Warsaw D9"></a><p><a href="http://jeremykeller.com/wp-content/uploads/2012/03/WarsawD9.png"><img class="aligncenter size-full wp-image-650" title="WarsawD9" src="http://jeremykeller.com/wp-content/uploads/2012/03/WarsawD9.png" alt="" width="558" height="577" /></a></p>
<p>The Warsaw is a heavier rig than the last two you saw. One of the the things that distinguishes heavier rigs (besides a <em>heavy</em> tag) is that they can have more than one <em>armor</em> tag.</p>
<p>These <em>armor</em> tags are important in <strong>Mechnoir</strong>, because they allow you to avoid unwanted damage. When someone inflicts a sticky or locked negative adjective on your rig that describes physical damage, you can burn an <em>armor</em> tag instead of taking the adjective. Since heavier rigs have more <em>armor</em> tags, they can take more of a beating. The largest rigs have three <em>armor</em> tags. Taking one of these down can be like a boss fight in a video game. Pretty epic.</p>

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		<title>Coyote 5F</title>
		<link>http://jeremykeller.com/2012/03/19/coyote-5f/</link>
		<comments>http://jeremykeller.com/2012/03/19/coyote-5f/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 14:40:38 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=644</guid>
		<description><![CDATA[So, this is the Coyote 5F...<p class="read-more"><a href="http://jeremykeller.com/2012/03/19/coyote-5f/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2012/03/19/coyote-5f/" title="Coyote 5F"></a><p>So, this is the Coyote 5F:</p>
<p><a href="http://jeremykeller.com/wp-content/uploads/2012/03/Coyote5F.png"><img class="aligncenter size-full wp-image-645" title="Coyote5F" src="http://jeremykeller.com/wp-content/uploads/2012/03/Coyote5F.png" alt="An image of the Coyote 5F rig for Mechnoir" width="334" height="563" /></a></p>
<p>The chicken-legged robot in the last post is called a Dancer 38. These &#8220;rigs&#8221; were designed as construction vehicles for taming the harsh landscape of Mars. Hence the yellow and black color scheme. The Dancer is designed for surveying terrain while the Coyote&#8217;s articulate arms allow it to build, maintain, and repair large pieces of machinery. They are two of the eight vehicles found in <strong>Mechnoir</strong>, the upcoming alternate player&#8217;s guide for <em><a href="http://TechnoirRPG.com">Technoir</a></em>.</p>
<p>Mechnoir is now in its final playtesting stages and, when it is ready, will be made available free-of-charge to everyone who backed <em>Technoir</em>&#8216;s Kickstarter campaign. Plus, it&#8217;s going to be bundled with three Transmissions giving you plenty of content for giant stompy robot action on the surface of Mars. The bundle will also be made available for sale on DriveThruRPG.</p>
<p>Stay tuned as we reveal more about the world of Mechnoir and show off the Warsaw D9 next week.</p>

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		<title>Phased Character Creation</title>
		<link>http://jeremykeller.com/2009/12/09/phased-character-creation/</link>
		<comments>http://jeremykeller.com/2009/12/09/phased-character-creation/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:59:15 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Chronica Feudalis]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[CF core]]></category>
		<category><![CDATA[protagonist creation]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=237</guid>
		<description><![CDATA[<a href="http://jeremykeller.com/2009/12/09/phased-character-creation/" title="Phased Character Creation"></a>One of my favorite features of Chronica Feudalis is how quick and painless the character creation is. If you come to the process with a character concept in mind, the whole thing can take only a few minutes. But in &#8230;<p class="read-more"><a href="http://jeremykeller.com/2009/12/09/phased-character-creation/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://jeremykeller.com/2009/12/09/phased-character-creation/" title="Phased Character Creation"></a><p>One of my favorite features of <em>Chronica Feudalis</em> is how quick and painless the character creation is. If you come to the process with a character concept in mind, the whole thing can take only a few minutes.</p>
<p>But in reading over <a href="http://www.vsca.ca/Diaspora/"><em>Diaspora</em></a> over the last couple of weeks, I find myself reminiscing over one of the key concepts of FATE that didn&#8217;t carry over into Chronica&#8217;s design: phased character creation. For those of you who are not familiar with this process, introduced in <a href="http://www.evilhat.com/home/sotc/"><em>Spirit of the Century</em></a>*, each player writes a paragraph of background material for each of several periods (phases) in their character&#8217;s life. These paragraphs then serve as inspiration for the character&#8217;s aspects.</p>
<p>So, I&#8217;d like to present an alternative protagonist creation method for use with <em>Chronica Feudalis</em>. This method utilizes three phases. In each phase you will write a paragraph about your character&#8217;s background, pick one mentor (and apply those benefits), and write one aspect (and, optionally, one background).</p>
<p><span id="more-237"></span></p>
<h2>Phase One: Childhood</h2>
<p>In one paragraph, describe your character&#8217;s early childhood &#8212; from birth until the age of ten years old. What class was she born into? Who were her parents and what did they do? Was she provided with any education (perhaps via a hired tutor) or was she brought up to learn the trade of her parents? Some children are betrothed when they are very young. Did this happen to your protagonist?</p>
<h3>Pick a Mentor</h3>
<p>Choose one mentor from the mentor list to represent your protagonist&#8217;s most influential teacher from this period in her life. For the three skills that mentor teaches, increase those on your character sheet by one step. Copy each of the mentor&#8217;s gifted tools to your tool list.</p>
<h3>Write an Aspect</h3>
<p>Using what we&#8217;ve discussed about aspects in the core rules, write one aspect that encapsulates your protagonist&#8217;s childhood. If your character was born with a particularly unique feature or inherits a particular status or title by blood, this aspect should be used to indicate such things.</p>
<h3>Write a Background</h3>
<p>You may optionally write one background that describes something about your protagonist&#8217;s childhood.</p>
<h2>Phase Two: Apprenticeship</h2>
<p>In one paragraph, describe your character&#8217;s introduction to their life&#8217;s trade and their subsequent education. A noble&#8217;s son might be made a page in another noble&#8217;s household. Many sons and daughters are sent to be novices in monasteries and convents. In a city you might become apprentice to an artisan, and in a village you might remain with your parents taking responsibilities on the farm. What happened to your protagonist? What kind of person is he shaping up to be? What do his parents want him to be? Is he willing to go along with that? Some young people are getting married at this phase in their life. Is that the case for your protagonist?</p>
<h3>Pick a Mentor</h3>
<p>Choose one mentor that stands out as your protagonist&#8217;s most influential teacher from this period in his life. For the three skills that mentor teaches, increase those on your character sheet by one step. Add each of the mentor&#8217;s gifted tools to your tool list.</p>
<h3>Write an Aspect</h3>
<p>Write one aspect that encapsulates your protagonist&#8217;s apprenticeship. If your character has professional skills that reach beyond adventuring, it might be a good idea to establish those with this aspect.</p>
<h3>Write a Background</h3>
<p>You may optionally write one background that describes something about your protagonist&#8217;s apprenticeship.</p>
<h2>Phase Three: The Path to Adventure</h2>
<p>You&#8217;re not likely to play a protagonist that stays on the farm or in the shop forever. Write one paragraph that describes how your protagonist transitioned from the mundane life that was planned out for her to the hero of the tales you will tell in your sessions. Did she run away to escape an arranged marriage? Does she display some unique skill that influenced her convent to use her as an emissary? Was there some crisis that interrupted her life and forced her to find her a new path? And in all this, what kind of adult is your protagonist turning out to be?</p>
<h3>Pick a Mentor</h3>
<p>Choose one mentor that proved to be your protagonist&#8217;s most influential teacher from this period in her life. For the three skills that mentor teaches, increase those on your character sheet by one step. Add each of the mentor&#8217;s gifted tools to your tool list.</p>
<h3>Write an Aspect</h3>
<p>Write one aspect that encapsulates your protagonist&#8217;s path to adventure. If your character has a major motivation that will drive her throughout the campaign, you may wish to establish it with this aspect.</p>
<h3>Write a Background</h3>
<p>You may optionally write one background that describes something about your protagonist&#8217;s path to adventure.</p>
<h2>A Name</h2>
<p>Likely you have already named your character in order to write about him. Fill this out on your character sheet and the process is complete.</p>
<p>You will note that is incredibly simple to make child or adolescent characters simply by limiting the number of phases you go through. 6 to 10 year old characters should only complete the first phase. 11 to 15 year olds should complete the first two phases. 16 years old and up protagonists should complete the full three phases of the procedure.</p>
<p>* True, there were phases in FATE 2.0 but they do not appear to be as fleshed out.</p>

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