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<channel>
	<title>JeremyKeller.com</title>
	<atom:link href="http://jeremykeller.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://jeremykeller.com</link>
	<description>A blog of creative endeavors</description>
	<lastBuildDate>Wed, 04 Apr 2012 16:31:07 +0000</lastBuildDate>
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		<title>Recke 20</title>
		<link>http://jeremykeller.com/2012/04/04/recke-20/</link>
		<comments>http://jeremykeller.com/2012/04/04/recke-20/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 16:22:06 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=653</guid>
		<description><![CDATA[This is the Recke 20 for Mechnoir. I had a lot of fun drawing this one.<p class="read-more"><a href="http://jeremykeller.com/2012/04/04/recke-20/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://jeremykeller.com/wp-content/uploads/2012/04/Recke20.png"><img class="aligncenter size-full wp-image-654" title="Recke20" src="http://jeremykeller.com/wp-content/uploads/2012/04/Recke20.png" alt="An image of the Recke 20 rig for Mechnoir" width="409" height="618" /></a></p>
<p>This is the Recke for <strong>Mechnoir</strong>. I had a lot of fun drawing this one. I wasn&#8217;t originally planning on illustrating the rigs when I first devised the idea for the Mechnoir player&#8217;s guide. It&#8217;s one of the reasons this is taking so long. It takes me about 8 hours to draw each rig. And I have to fit that time in amongst my other projects (like doing layout for the <a href="http://www.margaretweis.com/shop?view=ecwid#ecwid:category=2262007&amp;mode=product&amp;product=9555027">Marvel Heroic Roleplaying</a> books and <a href="http://www.kickstarter.com/projects/evilhat/spirit-of-the-century-presents-the-dinocalypse-tri?ref=spotlight">making videos for Evil Hat</a>). But I feel like the booklet would be lacking if not for some pictures of the rigs you&#8217;re going to be stomping around in, right?</p>
<p>The other thing that I realized when I started on the Mechnoir player&#8217;s guide is that a player&#8217;s guide alone wasn&#8217;t going to cut it. It&#8217;d be weird to just add mechs to the existing Transmissions like Hong Kong or Los Angeles. Mechnoir needed its own transmissions built up around the idea. So, the Mechnoir player&#8217;s guide will be bundled with three mech-specific Transmissions that detail three different cultures that have begun to colonize Mars. These have been written my the handsome and talented Mark DiPasquale (who wrote the Singapore and Hong Kong Transmissions) and will go into layout very soon.</p>

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		<title>Warsaw D9</title>
		<link>http://jeremykeller.com/2012/03/29/warsaw-d9/</link>
		<comments>http://jeremykeller.com/2012/03/29/warsaw-d9/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 15:24:07 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=649</guid>
		<description><![CDATA[The Warsaw is a heavier rig than the last two you saw. One of the the things that distinguishes heavier rigs (besides a heavy tag) is that they can have more than one armor tag.<p class="read-more"><a href="http://jeremykeller.com/2012/03/29/warsaw-d9/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://jeremykeller.com/wp-content/uploads/2012/03/WarsawD9.png"><img class="aligncenter size-full wp-image-650" title="WarsawD9" src="http://jeremykeller.com/wp-content/uploads/2012/03/WarsawD9.png" alt="" width="558" height="577" /></a></p>
<p>The Warsaw is a heavier rig than the last two you saw. One of the the things that distinguishes heavier rigs (besides a <em>heavy</em> tag) is that they can have more than one <em>armor</em> tag.</p>
<p>These <em>armor</em> tags are important in <strong>Mechnoir</strong>, because they allow you to avoid unwanted damage. When someone inflicts a sticky or locked negative adjective on your rig that describes physical damage, you can burn an <em>armor</em> tag instead of taking the adjective. Since heavier rigs have more <em>armor</em> tags, they can take more of a beating. The largest rigs have three <em>armor</em> tags. Taking one of these down can be like a boss fight in a video game. Pretty epic.</p>

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		<title>Coyote 5F</title>
		<link>http://jeremykeller.com/2012/03/19/coyote-5f/</link>
		<comments>http://jeremykeller.com/2012/03/19/coyote-5f/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 14:40:38 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[alternative rules]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=644</guid>
		<description><![CDATA[So, this is the Coyote 5F...<p class="read-more"><a href="http://jeremykeller.com/2012/03/19/coyote-5f/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>So, this is the Coyote 5F:</p>
<p><a href="http://jeremykeller.com/wp-content/uploads/2012/03/Coyote5F.png"><img class="aligncenter size-full wp-image-645" title="Coyote5F" src="http://jeremykeller.com/wp-content/uploads/2012/03/Coyote5F.png" alt="An image of the Coyote 5F rig for Mechnoir" width="334" height="563" /></a></p>
<p>The chicken-legged robot in the last post is called a Dancer 38. These &#8220;rigs&#8221; were designed as construction vehicles for taming the harsh landscape of Mars. Hence the yellow and black color scheme. The Dancer is designed for surveying terrain while the Coyote&#8217;s articulate arms allow it to build, maintain, and repair large pieces of machinery. They are two of the eight vehicles found in <strong>Mechnoir</strong>, the upcoming alternate player&#8217;s guide for <em><a href="http://TechnoirRPG.com">Technoir</a></em>.</p>
<p>Mechnoir is now in its final playtesting stages and, when it is ready, will be made available free-of-charge to everyone who backed <em>Technoir</em>&#8216;s Kickstarter campaign. Plus, it&#8217;s going to be bundled with three Transmissions giving you plenty of content for giant stompy robot action on the surface of Mars. The bundle will also be made available for sale on DriveThruRPG.</p>
<p>Stay tuned as we reveal more about the world of Mechnoir and show off the Warsaw D9 next week.</p>

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		<title>The Shape of Things to Come 2</title>
		<link>http://jeremykeller.com/2012/03/12/the-shape-of-things-to-come-2/</link>
		<comments>http://jeremykeller.com/2012/03/12/the-shape-of-things-to-come-2/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 19:29:45 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[mechnoir]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=637</guid>
		<description><![CDATA[Here's a peak of what I'm working on what's next for Technoir...<p class="read-more"><a href="http://jeremykeller.com/2012/03/12/the-shape-of-things-to-come-2/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a peak of what&#8217;s next for <a href="http://technoirrpg.com">Technoir</a>&#8230;</p>
<p style="text-align: center;"><a href="http://jeremykeller.com/wp-content/uploads/2012/03/Dancer38.png"><img class="aligncenter size-full wp-image-638" title="Dancer38" src="http://jeremykeller.com/wp-content/uploads/2012/03/Dancer38.png" alt="Image of a Dancer38 rig for Mechnoir" width="370" height="594" /></a></p>

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		<title>Technoir Preorder</title>
		<link>http://jeremykeller.com/2011/10/17/technoir-preorder/</link>
		<comments>http://jeremykeller.com/2011/10/17/technoir-preorder/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 17:35:57 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=633</guid>
		<description><![CDATA[The print version of <em>Technoir</em> is nearly available, and you can preorder your copy today.<p class="read-more"><a href="http://jeremykeller.com/2011/10/17/technoir-preorder/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>The print version of <em>Technoir</em> is nearly available, and you can <a href="http://technoirrpg.com/index.php?page=buy">preorder your copy</a> today. The print version ships October 28th and you&#8217;ll get to download the PDF immediately.</p>
<p>If you&#8217;ve already bought a PDF copy of the game, and you&#8217;d be interested in upgrading to the print version, be sure to email me at jeremy [at] cellar-games [dot] com with a proof of purchase (your PDF order number or the email address you used to contribute to the Kickstarter campaign), and I&#8217;ll hook you up with a $5 discount.</p>
<p>The book looks pretty sweet if I do say so myself.</p>

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		<title>Freelancing</title>
		<link>http://jeremykeller.com/2011/08/19/freelancing/</link>
		<comments>http://jeremykeller.com/2011/08/19/freelancing/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 00:06:17 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Freelancing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=628</guid>
		<description><![CDATA[Since Gencon, I've been gradually transitioning out of my full-time job as an animator for a video productions company and am beginning to do freelance work for the RPG industry as my primary source of income.<p class="read-more"><a href="http://jeremykeller.com/2011/08/19/freelancing/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>Since Gencon, I&#8217;ve been gradually transitioning out of my full-time job as an animator for a video productions company and am beginning to do freelance work for the RPG industry as my primary source of income. If that last phrase doesn&#8217;t sound scary to you, then I can only assume the acronym RPG stands for something different to you than it does to me. I am not working for the rocket propelled grenade industry (ok, that sounds frightening as well).</p>
<p>Anyway, I invite you to watch from the safety of your own home as I undertake this exciting and <a href="http://terribleminds.com/ramble/2010/09/07/want-to-be-a-freelancer-just-punch-yourself-in-the-face-instead/">often</a> <a href="http://www.deadlyfredly.com/2011/06/deadly-living/">warned</a> <a href="http://www.forbeck.com/2010/05/19/keeping-back-the-wolf/">against</a> <a href="http://wordstudio.net/thegist/?p=2476">career</a> <a href="http://RyanMacklin.com/2011/06/why-keep-day-job/">move</a>. Will he be able to make rent? Can he find affordable health insurance? Will he marry just for the financial stability? Tune in next week to Freelancer Mystery Theater.<br />
<span id="more-628"></span><br />
Well, let me ignore that whole ball of anxiety for right now and focus on the really cool part. I get to work on some amazing projects. Here they are:</p>
<ul>
<li><strong>Technoir</strong>: seeing the book through print, delivering all the promised rewards for the Kickstarter backers—including Mechnoir, Hexnoir, and Morenoir—and creating more supplemental material is still my main priority. Fortunately I have some help with this. Look for some cool official Transmissions from various authors over the coming months.</li>
<li><strong>Marvel Heroes</strong>: I am the Art Director for Margaret Weis Productions&#8217; new roleplaying game based on comic books and characters I&#8217;ve loved all my life.</li>
<li><strong>Wushu Black Belt Edition</strong>: I&#8217;m doing layout for Daniel Bayn&#8217;s new edition of his amazing cinematic action game. I can&#8217;t wait to see this finally in print.</li>
<li><strong>Something I can&#8217;t tell you about</strong>: I&#8217;m doing some writing for a yet-to-be-announced-that-I&#8217;m-working-on-it game. I&#8217;ll be happy to tell you all about it when I can.</li>
<li><strong>Something without a name yet</strong>: I&#8217;m helping a friend to develop his game. To early to say much about this.</li>
</ul>
<p>That&#8217;s quite a enough to keep me busy right at the moment, but I&#8217;ll be vocal about my availability as more time opens up. </p>

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		<title>Gencon 2011 Games on Demand</title>
		<link>http://jeremykeller.com/2011/08/01/gencon-2011-games-on-demand/</link>
		<comments>http://jeremykeller.com/2011/08/01/gencon-2011-games-on-demand/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 17:11:20 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[Technoir]]></category>
		<category><![CDATA[conventions]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=625</guid>
		<description><![CDATA[In two days I leave for Gencon Indy 2011! Can't wait to see everyone who's going out there. <em>Technoir</em> won't be there in print, unfortunately, but I will have a few special Transmissions to hand out.<p class="read-more"><a href="http://jeremykeller.com/2011/08/01/gencon-2011-games-on-demand/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>Hey friends,</p>
<p>In two days I leave for Gencon Indy 2011! Can&#8217;t wait to see everyone who&#8217;s going out there. <em>Technoir</em> won&#8217;t be there in print, unfortunately, but I will have a few special Transmissions to hand out.</p>
<p>I&#8217;ll be spending a good chunk of my time at <a href="http://www.indiegamesexplosion.org/2011/07/25/games-on-demand-gen-con-2011/">Games on Demand</a>. This is your one-stop location to try out new and not-so-new indie and small-press games. It&#8217;s going on Thursday to Saturday from 10am to 10pm and Sunday from 10am to 2pm. You can find it at the Pennsylvania Station C Meeting Room in the Crowne Plaza Hotel. Slots start every 2 hours. Be sure to bring some generic tickets.<span id="more-625"></span></p>
<p>I personally am on the schedule to run games starting at 2pm on Thursday and Friday and at 10am on Saturday. I might be there other times as well, but this is when I&#8217;m officially on the schedule. I will be running <em>Technoir</em> for folks who are interested, but I have a few other games I can run on request as well. Games like <em>Apocalypse World</em>, <em>Wushu</em>, <em>Do</em>, <em>Be Ashamed Young Prince</em>, and <em>A Penny for My Thoughts</em>. Come find me and get in on some gaming.</p>

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		<title>Technoir is now on DriveThruRPG and RPGNow!</title>
		<link>http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/</link>
		<comments>http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 16:24:57 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Cellar Games]]></category>
		<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=622</guid>
		<description><![CDATA[If you didn't have a chance to pick up <em>Technoir</em> through the Kickstarter, you can now find the PDF available at <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=93378rc=jjkblog">DriveThruRPG</a> and <a href="http://www.rpgnow.com/product_info.php?products_id=93378&#038;src=jjkblog">RPGNow</a>!<p class="read-more"><a href="http://jeremykeller.com/2011/07/26/technoir-is-now-on-drivethrurpg-and-rpgnow/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>If you didn&#8217;t have a chance to pick up <em>Technoir</em> through the Kickstarter, you can now find the PDF available at <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=93378rc=jjkblog">DriveThruRPG</a> and <a href="http://www.rpgnow.com/product_info.php?products_id=93378&#038;src=jjkblog">RPGNow</a>!</p>

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		<title>Technoir PDF now available</title>
		<link>http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/</link>
		<comments>http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 20:43:58 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=618</guid>
		<description><![CDATA[Good news time. The PDF version is now ready to be downloaded for the Kickstarter backers and playtesters. If that's you, check your inboxes for links to that today.<p class="read-more"><a href="http://jeremykeller.com/2011/07/25/technoir-pdf-now-available/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>First things first. The print edition of the game won&#8217;t be ready in time for Gen Con Indy as I had been hoping for. Here&#8217;s what happened: over the course of the beta testing and the Kickstarter, the page count for the book grew by about 60 pages. This meant a higher per unit cost to have the book printed in color through a Print on Demand printer. That would have led to a higher cover price (for everyone buying the book post-Kickstarter). Plus, I would have had to rush to finish the book and rush through the proofing process—this could have led to several errors and a substandard book.</p>
<p>Thankfully, due the funds raised through the Kickstarter campaign and the sheer numbers of supporters who purchased the print edition of <em>Technoir</em>, I can have the book printed by an offset printer. This means keeping the unit price low enough to stick to the $25 cover price. And while it means it&#8217;s going to take longer to print than I originally expected (we&#8217;re looking at September now at the earliest), it also means I can take the time to make sure that every error I find (with the help of some amazing proofreaders) is corrected and the full-color art appears exactly as it should on the page.<span id="more-618"></span></p>
<p>While it&#8217;s unfortunate that I won&#8217;t have it in print with me at the convention, this is ultimately great for the game. Thank you for your patience.</p>
<p>Good news time. The PDF version is now ready to be downloaded for the Kickstarter backers and playtesters. If that&#8217;s you, check your inboxes for links to that today. You will also receive an updated PDF when the book is sent to press if there&#8217;s any issues found during the proofing process. The PDF will go on sale at DriverThruRPG soon.</p>
<p><img alt="" src="http://technoirrpg.com/images/tn_cover.jpg" class="alignnone" width="338" height="523" /></p>
<p>And be sure to check out the newly redesigned <a href="http://TechnoirRPG.com">TechnoirRPG.com</a>. It has an updated protagonists sheet, the player&#8217;s guide, and the Twin Cities Transmission to support your next session of <em>Technoir</em>.</p>

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		<title>Technoir Beta Rev Final</title>
		<link>http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/</link>
		<comments>http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 16:56:37 +0000</pubDate>
		<dc:creator>Jeremy Keller</dc:creator>
				<category><![CDATA[Technoir]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[revisions]]></category>

		<guid isPermaLink="false">http://jeremykeller.com/?p=613</guid>
		<description><![CDATA[I've just posted a new version of the beta with what is likely going to be close to the final text of the game. Please look it over and let me know what you think.<p class="read-more"><a href="http://jeremykeller.com/2011/07/14/technoir-beta-rev-final/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been very fortunate to have a lot of feedback on the <em>Technoir</em> Beta over the last month or so. Your comments and concerns have given me a lot to work with in shaping this little game into something stronger (and, by page count, bigger). I&#8217;ve just posted a new version of the beta with what is likely going to be close to the final text of the game. Please look it over and let me know what you think. I&#8217;m curious to hear if it addresses issues you may have had with the previous versions. If you get a chance to playtest it over the next week or so, I&#8217;d love to get your feedback.</p>
<p style="text-align: center;"><a href="http://technoirrpg.com/download.php?file=24"><img src="http://technoirrpg.com/images/technoirbeta.jpg" alt="" /></a><br />
<a href="http://technoirrpg.com/download.php?file=24">Technoir Beta</a> &#8211; 813KB</p>
<p><span id="more-613"></span></p>
<p>As to what&#8217;s changed: mostly the Contention chapter as a whole. It&#8217;s almost nearly completely rewritten with a much more detailed step by step guide through the process and much more text to explain when and why you roll dice. The system is much more clearly identified as a method used to manipulate characters rather than as a combat engine.</p>
<p>The examples throughout the book have also been rewritten to give a much clearer picture of how the rules support a noir story. </p>
<p>I also wanted to point out that I removed the Player&#8217;s Guide from the Technoir website. It&#8217;s so out of date right now that I didn&#8217;t want to cross any wires with it. Look for a new Player&#8217;s Guide to be posted in the next week or so.</p>
<p>My own focus now is going into the final illustrations and layout polishing phase of the book. Unless there are any major issues introduced by this new draft, the PDF of the game is on track to be finalized sometime in the next week.</p>
<p>Thank you so much.</p>

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