Author Archives: Jeremy Keller

Recke 20

An image of the Recke 20 rig for Mechnoir

This is the Recke for Mechnoir. I had a lot of fun drawing this one. I wasn’t originally planning on illustrating the rigs when I first devised the idea for the Mechnoir player’s guide. It’s one of the reasons this is taking so long. It takes me about 8 hours to draw each rig. And I have to fit that time in amongst my other projects (like doing layout for the Marvel Heroic Roleplaying books and making videos for Evil Hat). But I feel like the booklet would be lacking if not for some pictures of the rigs you’re going to be stomping around in, right?

The other thing that I realized when I started on the Mechnoir player’s guide is that a player’s guide alone wasn’t going to cut it. It’d be weird to just add mechs to the existing Transmissions like Hong Kong or Los Angeles. Mechnoir needed its own transmissions built up around the idea. So, the Mechnoir player’s guide will be bundled with three mech-specific Transmissions that detail three different cultures that have begun to colonize Mars. These have been written my the handsome and talented Mark DiPasquale (who wrote the Singapore and Hong Kong Transmissions) and will go into layout very soon.

Warsaw D9

The Warsaw is a heavier rig than the last two you saw. One of the the things that distinguishes heavier rigs (besides a heavy tag) is that they can have more than one armor tag.

These armor tags are important in Mechnoir, because they allow you to avoid unwanted damage. When someone inflicts a sticky or locked negative adjective on your rig that describes physical damage, you can burn an armor tag instead of taking the adjective. Since heavier rigs have more armor tags, they can take more of a beating. The largest rigs have three armor tags. Taking one of these down can be like a boss fight in a video game. Pretty epic.

Coyote 5F

So, this is the Coyote 5F:

An image of the Coyote 5F rig for Mechnoir

The chicken-legged robot in the last post is called a Dancer 38. These “rigs” were designed as construction vehicles for taming the harsh landscape of Mars. Hence the yellow and black color scheme. The Dancer is designed for surveying terrain while the Coyote’s articulate arms allow it to build, maintain, and repair large pieces of machinery. They are two of the eight vehicles found in Mechnoir, the upcoming alternate player’s guide for Technoir.

Mechnoir is now in its final playtesting stages and, when it is ready, will be made available free-of-charge to everyone who backed Technoir‘s Kickstarter campaign. Plus, it’s going to be bundled with three Transmissions giving you plenty of content for giant stompy robot action on the surface of Mars. The bundle will also be made available for sale on DriveThruRPG.

Stay tuned as we reveal more about the world of Mechnoir and show off the Warsaw D9 next week.

The Shape of Things to Come 2

Here’s a peak of what’s next for Technoir

Image of a Dancer38 rig for Mechnoir

Technoir Preorder

The print version of Technoir is nearly available, and you can preorder your copy today. The print version ships October 28th and you’ll get to download the PDF immediately.

If you’ve already bought a PDF copy of the game, and you’d be interested in upgrading to the print version, be sure to email me at jeremy [at] cellar-games [dot] com with a proof of purchase (your PDF order number or the email address you used to contribute to the Kickstarter campaign), and I’ll hook you up with a $5 discount.

The book looks pretty sweet if I do say so myself.

Freelancing

Since Gencon, I’ve been gradually transitioning out of my full-time job as an animator for a video productions company and am beginning to do freelance work for the RPG industry as my primary source of income. If that last phrase doesn’t sound scary to you, then I can only assume the acronym RPG stands for something different to you than it does to me. I am not working for the rocket propelled grenade industry (ok, that sounds frightening as well).

Anyway, I invite you to watch from the safety of your own home as I undertake this exciting and often warned against career move. Will he be able to make rent? Can he find affordable health insurance? Will he marry just for the financial stability? Tune in next week to Freelancer Mystery Theater.
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Gencon 2011 Games on Demand

Hey friends,

In two days I leave for Gencon Indy 2011! Can’t wait to see everyone who’s going out there. Technoir won’t be there in print, unfortunately, but I will have a few special Transmissions to hand out.

I’ll be spending a good chunk of my time at Games on Demand. This is your one-stop location to try out new and not-so-new indie and small-press games. It’s going on Thursday to Saturday from 10am to 10pm and Sunday from 10am to 2pm. You can find it at the Pennsylvania Station C Meeting Room in the Crowne Plaza Hotel. Slots start every 2 hours. Be sure to bring some generic tickets. Read more »

Technoir is now on DriveThruRPG and RPGNow!

If you didn’t have a chance to pick up Technoir through the Kickstarter, you can now find the PDF available at DriveThruRPG and RPGNow!

Technoir PDF now available

First things first. The print edition of the game won’t be ready in time for Gen Con Indy as I had been hoping for. Here’s what happened: over the course of the beta testing and the Kickstarter, the page count for the book grew by about 60 pages. This meant a higher per unit cost to have the book printed in color through a Print on Demand printer. That would have led to a higher cover price (for everyone buying the book post-Kickstarter). Plus, I would have had to rush to finish the book and rush through the proofing process—this could have led to several errors and a substandard book.

Thankfully, due the funds raised through the Kickstarter campaign and the sheer numbers of supporters who purchased the print edition of Technoir, I can have the book printed by an offset printer. This means keeping the unit price low enough to stick to the $25 cover price. And while it means it’s going to take longer to print than I originally expected (we’re looking at September now at the earliest), it also means I can take the time to make sure that every error I find (with the help of some amazing proofreaders) is corrected and the full-color art appears exactly as it should on the page. Read more »

Technoir Beta Rev Final

I’ve been very fortunate to have a lot of feedback on the Technoir Beta over the last month or so. Your comments and concerns have given me a lot to work with in shaping this little game into something stronger (and, by page count, bigger). I’ve just posted a new version of the beta with what is likely going to be close to the final text of the game. Please look it over and let me know what you think. I’m curious to hear if it addresses issues you may have had with the previous versions. If you get a chance to playtest it over the next week or so, I’d love to get your feedback.


Technoir Beta – 813KB

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