Since Gencon, I’ve been gradually transitioning out of my full-time job as an animator for a video productions company and am beginning to do freelance work for the RPG industry as my primary source of income. If that last phrase doesn’t sound scary to you, then I can only assume the acronym RPG stands for something different to you than it does to me. I am not working for the rocket propelled grenade industry (ok, that sounds frightening as well).
Anyway, I invite you to watch from the safety of your own home as I undertake this exciting and often warned against career move. Will he be able to make rent? Can he find affordable health insurance? Will he marry just for the financial stability? Tune in next week to Freelancer Mystery Theater.
Well, let me ignore that whole ball of anxiety for right now and focus on the really cool part. I get to work on some amazing projects. Here they are:
- Technoir: seeing the book through print, delivering all the promised rewards for the Kickstarter backers—including Mechnoir, Hexnoir, and Morenoir—and creating more supplemental material is still my main priority. Fortunately I have some help with this. Look for some cool official Transmissions from various authors over the coming months.
- Marvel Heroes: I am the Art Director for Margaret Weis Productions’ new roleplaying game based on comic books and characters I’ve loved all my life.
- Wushu Black Belt Edition: I’m doing layout for Daniel Bayn’s new edition of his amazing cinematic action game. I can’t wait to see this finally in print.
- Something I can’t tell you about: I’m doing some writing for a yet-to-be-announced-that-I’m-working-on-it game. I’ll be happy to tell you all about it when I can.
- Something without a name yet: I’m helping a friend to develop his game. To early to say much about this.
That’s quite a enough to keep me busy right at the moment, but I’ll be vocal about my availability as more time opens up.