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	<title>Comments on: The Chronica Feudalis Revision Document</title>
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	<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/</link>
	<description>A blog of creative endeavors</description>
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		<title>By: RdGkA</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2654</link>
		<dc:creator>RdGkA</dc:creator>
		<pubDate>Fri, 11 Jun 2010 09:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2654</guid>
		<description>Rename “Fend” to “Ward”?

Hello,

I like the revision a lot, and also the small shields in the corners of the skills in the revised character sheets are of help to the players. So I thought if it would be possible to have more rewards from the similarities between the different conflict situations.

If you would rename “Fend” to “Ward” and sort the skills again, “Ward” will be neighbor of “Will”, and “Heal” will be neighbor of “Entice”,

So, the recovering skills would have a place in the middle and the “shields” would all be at the edges of the skill matrix

regards
RdGkA</description>
		<content:encoded><![CDATA[<p>Rename “Fend” to “Ward”?</p>
<p>Hello,</p>
<p>I like the revision a lot, and also the small shields in the corners of the skills in the revised character sheets are of help to the players. So I thought if it would be possible to have more rewards from the similarities between the different conflict situations.</p>
<p>If you would rename “Fend” to “Ward” and sort the skills again, “Ward” will be neighbor of “Will”, and “Heal” will be neighbor of “Entice”,</p>
<p>So, the recovering skills would have a place in the middle and the “shields” would all be at the edges of the skill matrix</p>
<p>regards<br />
RdGkA</p>
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	<item>
		<title>By: Mark</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2647</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 10 May 2010 18:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2647</guid>
		<description>Just out of interest, did you consider just having a combined weapon + armour trait list instead of having the free invoke?

So, just off the top of my head:

D4: Leather Armour
D6: Leather Armour &amp; Armed
D8: Chain armour
D10: Chain Armour &amp; Sword
D12: Chain Armour, Sword &amp; Shield

I realise it&#039;s in some ways as messy as the free invoke, so I just put it out there as a thought.</description>
		<content:encoded><![CDATA[<p>Just out of interest, did you consider just having a combined weapon + armour trait list instead of having the free invoke?</p>
<p>So, just off the top of my head:</p>
<p>D4: Leather Armour<br />
D6: Leather Armour &amp; Armed<br />
D8: Chain armour<br />
D10: Chain Armour &amp; Sword<br />
D12: Chain Armour, Sword &amp; Shield</p>
<p>I realise it&#8217;s in some ways as messy as the free invoke, so I just put it out there as a thought.</p>
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	<item>
		<title>By: Jeremy Keller</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2638</link>
		<dc:creator>Jeremy Keller</dc:creator>
		<pubDate>Fri, 05 Feb 2010 21:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2638</guid>
		<description>Happy to help. 

And I have now updated the document with those clarifications.</description>
		<content:encoded><![CDATA[<p>Happy to help. </p>
<p>And I have now updated the document with those clarifications.</p>
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	<item>
		<title>By: Sam</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2637</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2637</guid>
		<description>Cool!  Thanks for responding so quickly; if the stars align I&#039;ll run it this weekend.

Best,
Sam</description>
		<content:encoded><![CDATA[<p>Cool!  Thanks for responding so quickly; if the stars align I&#8217;ll run it this weekend.</p>
<p>Best,<br />
Sam</p>
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		<title>By: Jeremy Keller</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2636</link>
		<dc:creator>Jeremy Keller</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2636</guid>
		<description>Brawl should now be used to for feats of strength (Brawl is also found on more of the mentors now, so should be a little more common in the game). Fend should be used for resisting disease and environmental conditions.

I&#039;ll add this to the document as well, thanks.</description>
		<content:encoded><![CDATA[<p>Brawl should now be used to for feats of strength (Brawl is also found on more of the mentors now, so should be a little more common in the game). Fend should be used for resisting disease and environmental conditions.</p>
<p>I&#8217;ll add this to the document as well, thanks.</p>
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	<item>
		<title>By: Jeremy Keller</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2635</link>
		<dc:creator>Jeremy Keller</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2635</guid>
		<description>Good catch.

When I said &quot;Additionally, only one such tool may be freely invoked per round&quot; I meant to say &quot;per defense roll.&quot; So if you have a sword and a shield, you can invoke them both for free but not at the same time. Does that make sense? 

I&#039;ll update the document sometime later today and try to make that clearer. Thanks for the feedback, Sam.</description>
		<content:encoded><![CDATA[<p>Good catch.</p>
<p>When I said &#8220;Additionally, only one such tool may be freely invoked per round&#8221; I meant to say &#8220;per defense roll.&#8221; So if you have a sword and a shield, you can invoke them both for free but not at the same time. Does that make sense? </p>
<p>I&#8217;ll update the document sometime later today and try to make that clearer. Thanks for the feedback, Sam.</p>
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	<item>
		<title>By: Sam</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2634</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2634</guid>
		<description>Also, what happens to the out-of-conflict uses of fitness?  It&#039;s not clear what would now cover feats of strength, resisting disease and environmental conditions, etc.</description>
		<content:encoded><![CDATA[<p>Also, what happens to the out-of-conflict uses of fitness?  It&#8217;s not clear what would now cover feats of strength, resisting disease and environmental conditions, etc.</p>
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	<item>
		<title>By: Sam</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2633</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2633</guid>
		<description>Hi,

The revised combat rules are a little unclear; the text seems to contradict the example.

The text says that you can invoke each parrying tool you have once in a round, and that you may invoke one such tool each round for free.  i.e. if I take two attacks in a round, I can use my sword to block one, my shield to block the other; the first block is free, the second costs ardor.  

On the other hand, the example has both the sword AND shield invoked for free, and doesn&#039;t make it clear whether or not they could be invoked against subsequent attacks in the same round by paying ardor.

Which interpretation (if either) is correct?

Best,
Sam</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>The revised combat rules are a little unclear; the text seems to contradict the example.</p>
<p>The text says that you can invoke each parrying tool you have once in a round, and that you may invoke one such tool each round for free.  i.e. if I take two attacks in a round, I can use my sword to block one, my shield to block the other; the first block is free, the second costs ardor.  </p>
<p>On the other hand, the example has both the sword AND shield invoked for free, and doesn&#8217;t make it clear whether or not they could be invoked against subsequent attacks in the same round by paying ardor.</p>
<p>Which interpretation (if either) is correct?</p>
<p>Best,<br />
Sam</p>
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	<item>
		<title>By: Jeremy Keller</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2625</link>
		<dc:creator>Jeremy Keller</dc:creator>
		<pubDate>Sun, 31 Jan 2010 04:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2625</guid>
		<description>@ Aramis: I would certainly like to make the revised PDF free to everyone who purchased the original rules, but I won&#039;t be able to say for sure until I get to that point.

@ Mike: If you&#039;re interested at all in the PDF, get yourself over to RPGNow right now and order the $20 Gamers Helping Haiti bundle. Chronica Feudalis and over $1000 worth of other PDFs are included as a free thank you for your $20 donation. It only lasts until tomorrow (Jan 31st), and it is so worth it no matter how you look at it.

The revisions so far result in pretty significant changes to the text. The removal of the two-fold defense means some heavy changes to the Conflict chapter and several examples need to be rewritten, five skills need to be removed and one needs to be added. Changing the text isn&#039;t by itself hard, but what it does to the pagination and the flow of the text in the layout is a different story. Problems may occur and I was thinking of having an editor do another pass to catch any kinks that might appear.

It&#039;s all going to get done but I would prefer to only have to go through this process once. So, the revision document will have to serve for a while. In the meantime, keep talking about the game. It&#039;s your blog posts, forum posts, reviews, tweets, and actual play reports that let me see what is working in the game and what might need to be added to the revisions.</description>
		<content:encoded><![CDATA[<p>@ Aramis: I would certainly like to make the revised PDF free to everyone who purchased the original rules, but I won&#8217;t be able to say for sure until I get to that point.</p>
<p>@ Mike: If you&#8217;re interested at all in the PDF, get yourself over to RPGNow right now and order the $20 Gamers Helping Haiti bundle. Chronica Feudalis and over $1000 worth of other PDFs are included as a free thank you for your $20 donation. It only lasts until tomorrow (Jan 31st), and it is so worth it no matter how you look at it.</p>
<p>The revisions so far result in pretty significant changes to the text. The removal of the two-fold defense means some heavy changes to the Conflict chapter and several examples need to be rewritten, five skills need to be removed and one needs to be added. Changing the text isn&#8217;t by itself hard, but what it does to the pagination and the flow of the text in the layout is a different story. Problems may occur and I was thinking of having an editor do another pass to catch any kinks that might appear.</p>
<p>It&#8217;s all going to get done but I would prefer to only have to go through this process once. So, the revision document will have to serve for a while. In the meantime, keep talking about the game. It&#8217;s your blog posts, forum posts, reviews, tweets, and actual play reports that let me see what is working in the game and what might need to be added to the revisions.</p>
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		<title>By: Mike</title>
		<link>http://jeremykeller.com/2010/01/25/the-chronica-feudalis-revision-document/comment-page-1/#comment-2624</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 31 Jan 2010 03:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=278#comment-2624</guid>
		<description>Hi Jeremy,
I was just about to purchase the PDF from RPGnow after reading a swag of glowing reviews... Now I&#039;m inclined to wait for the revision. Why not update the PDF now but hold off on the hardcopy until it&#039;s all &#039;in the bag&#039;?</description>
		<content:encoded><![CDATA[<p>Hi Jeremy,<br />
I was just about to purchase the PDF from RPGnow after reading a swag of glowing reviews&#8230; Now I&#8217;m inclined to wait for the revision. Why not update the PDF now but hold off on the hardcopy until it&#8217;s all &#8216;in the bag&#8217;?</p>
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