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	<title>Comments on: [CFMS] Scale of Size</title>
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	<link>http://jeremykeller.com/2009/11/24/cfms-scale-of-size/</link>
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		<title>By: Mark</title>
		<link>http://jeremykeller.com/2009/11/24/cfms-scale-of-size/comment-page-1/#comment-2646</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 09 May 2010 20:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=201#comment-2646</guid>
		<description>I realise this is late to the post, but is it necessary to have such big jumps in a feudal setting? Even the highest Lord is unlikely to rule directly a large domain. Instead, he&#039;s going to farm out divisions of land to lesser Lords, who give him service instead. 

Maybe you could have another stat (or even system) that determines how many lesser Lords owe you allegience? That leaves direct domain management to a reasonably small level.</description>
		<content:encoded><![CDATA[<p>I realise this is late to the post, but is it necessary to have such big jumps in a feudal setting? Even the highest Lord is unlikely to rule directly a large domain. Instead, he&#8217;s going to farm out divisions of land to lesser Lords, who give him service instead. </p>
<p>Maybe you could have another stat (or even system) that determines how many lesser Lords owe you allegience? That leaves direct domain management to a reasonably small level.</p>
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		<title>By: Jeremy Keller</title>
		<link>http://jeremykeller.com/2009/11/24/cfms-scale-of-size/comment-page-1/#comment-2583</link>
		<dc:creator>Jeremy Keller</dc:creator>
		<pubDate>Sat, 28 Nov 2009 14:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=201#comment-2583</guid>
		<description>Hi David. It&#039;s not so much that I need precision, as much as I need the manipulation of dice to be meaningful. One of the first things you need to do with manor creation is split your population of tenants into two groups: villeins and free peasants. That division needs to have an impact on the dice.

I like your idea of a particular rank getting too big. It&#039;s always been in my head that each rank represents a range of the population. So, despite the hard numbers I used above, a d4 population is 4 to 10 people. A d6 is 20 to 40. I&#039;m working on a notation now to indicate if that rank is on the high side of the range or the low side. If I can elegantly include that information, then that might allow me to switch back to the 2:1 ratio rather than the 4:1 ratio.</description>
		<content:encoded><![CDATA[<p>Hi David. It&#8217;s not so much that I need precision, as much as I need the manipulation of dice to be meaningful. One of the first things you need to do with manor creation is split your population of tenants into two groups: villeins and free peasants. That division needs to have an impact on the dice.</p>
<p>I like your idea of a particular rank getting too big. It&#8217;s always been in my head that each rank represents a range of the population. So, despite the hard numbers I used above, a d4 population is 4 to 10 people. A d6 is 20 to 40. I&#8217;m working on a notation now to indicate if that rank is on the high side of the range or the low side. If I can elegantly include that information, then that might allow me to switch back to the 2:1 ratio rather than the 4:1 ratio.</p>
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		<title>By: David</title>
		<link>http://jeremykeller.com/2009/11/24/cfms-scale-of-size/comment-page-1/#comment-2581</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 27 Nov 2009 03:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=201#comment-2581</guid>
		<description>Why do you need such precision? If a d4 group of people leave a population center of 3d6, it&#039;s still a population center of 3d6. Or better yet:
d4 = a family
d6 = a clan
d8 = a village
d10 = a city
d12 = a province
So, let&#039;s say a family moves out of a village, it&#039;s still a village, and still a d8. If a family breaks away from a clan, well then that&#039;s a judgment call that depends on the story. Maybe the clan split because it was too big (so, one d8 split into two d8s).</description>
		<content:encoded><![CDATA[<p>Why do you need such precision? If a d4 group of people leave a population center of 3d6, it&#8217;s still a population center of 3d6. Or better yet:<br />
d4 = a family<br />
d6 = a clan<br />
d8 = a village<br />
d10 = a city<br />
d12 = a province<br />
So, let&#8217;s say a family moves out of a village, it&#8217;s still a village, and still a d8. If a family breaks away from a clan, well then that&#8217;s a judgment call that depends on the story. Maybe the clan split because it was too big (so, one d8 split into two d8s).</p>
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		<title>By: [CFMS] Scale of Play &#171; JeremyKeller.com</title>
		<link>http://jeremykeller.com/2009/11/24/cfms-scale-of-size/comment-page-1/#comment-2578</link>
		<dc:creator>[CFMS] Scale of Play &#171; JeremyKeller.com</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=201#comment-2578</guid>
		<description>[...] the last couple of days we&#8217;ve talked about how the manor system scales size and time. But there&#8217;s one more scale-related facet to explore and that is the scale of [...]</description>
		<content:encoded><![CDATA[<p>[...] the last couple of days we&#8217;ve talked about how the manor system scales size and time. But there&#8217;s one more scale-related facet to explore and that is the scale of [...]</p>
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		<title>By: [CFMS] Scale of Time &#171; JeremyKeller.com</title>
		<link>http://jeremykeller.com/2009/11/24/cfms-scale-of-size/comment-page-1/#comment-2577</link>
		<dc:creator>[CFMS] Scale of Time &#171; JeremyKeller.com</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://jeremykeller.com/?p=201#comment-2577</guid>
		<description>[...] About                   &#171; [CFMS] Scale of Size [...]</description>
		<content:encoded><![CDATA[<p>[...] About                   &laquo; [CFMS] Scale of Size [...]</p>
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