These are various elements of feudal and manor life that I’m interested in having some level of representation of in the system.
- The difference between free peasants and villeins. The first pays rent to the lord in goods, the second pays in work on the lord’s demesne.
- The manor calendar: plowing, sowing of spring crops, harvesting, more plowing, sowing fall crops, winter.
- Survival and condition of the villagers. Are harvests good enough to feed everyone?
- Who gets the surplus in the case of a good harvest?
- Lords being able to demand higher rents at the cost of peasants’ condition, or forgive rents to improve peasants’ condition.
- Employing laborers and experts. Quarrying, lumbering, and mining. Masons, carpenters, and smiths.
- The time and resources it takes to build important structures like castles and cathedrals.
- Being able to build structures out of different materials. Wood vs. stone, cost vs. strength.
- The size of your retinue is based on the number of people you can feed by the income of your holdings.
- Providing equipment for men-at-arms and knights.
- Granting holdings to vassals in exchange for their loyalty.
- Inheritance, marriage, and loyalty as means to gain land.
- Conquering and adventuring as a means to gain land.
- Battle on the open field as well as siege warfare.
- Generational play: former characters become mentors for future characters. Holdings and status are passed down.
Now the issue is how to incorporate all of those elements (and I am sure there are more) into a clean, elegant system.

#1 by Conall Kavanagh at September 26th, 2009
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It would be good to also have the rare but potentially very lucrative “side ventures”:
* Beehives
* Fish ponds
* Pidgeon coops
While not the grain & meat staples, a lord who undertakes one of these may corner the market on rare but highly valued resources — sweetener, protein source, oil, guano.
#2 by Jeremy Keller at September 29th, 2009
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I like this. Not sure if I’ll be able to get quite down to this level of detail, but this could be quite interesting.
#3 by Serge at September 30th, 2009
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about siege and warfare, do you intend to go in detail like a standard wargame or do you imagine a higher level ?
#4 by Jeremy Keller at September 30th, 2009
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I’m thinking of handling on two different levels. The first is strategic: a contest between two commanders; very abstract. The second is tactical: you keep track of various units, possibly using miniatures; much more detailed.
#5 by Serge at October 1st, 2009
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okay, the tactical would be for what size of engagement ? Small scale ones like ambushes, raids, chevauchee, or for bigger scales battle like Crecy with 50 000 people ?
I am a wargamer since the early eighties and i can help an dpropose some stuff on that matter if you want