Gamers Helping Haiti: A Follow-Up

Last night, the RPGNow and DriveThruRPG websites finally concluded the Gamers Helping Haiti deal in which thousands of gamers contributed $20 each to Doctors Without Borders and received a bundle of over $1000 worth of RPG related PDFs in return. I’ve been tremendously proud to have included Chronica Feudalis among the excellent material included in this bundle. I like to think that I played a small part in bringing some relief and support to the victims of the Haiti earthquake.

Here’s the deal, from my interpretation of the reports I get from RPGNow, there were something like 7400 purchases of the bundle. That is the kind of penetration into the gamer community that few independently published RPGs ever see. Over 7400 people now own Chronica Feudalis who didn’t before. Over 7400 people own 3:16 and Apocalypse Prevention, Inc. Thousands of new owners of Full Light, Full Steam and Beast Hunters.

You probably personally know several other people in your local gaming community who donated their $20 and picked up this bundle. This has been touted on every major gaming forum and a myriad of blogs, podcasts, Twitter tweets, and Facebook posts. Gamers came together in large numbers and in agreement for a cause like I have never seen before. It has been tremendously inspiring. The effort raised over $180,000. That’s significant.

Just because the bundle deal is over and the iPad was announced and Amazon and Macmillan got in a little tiff, doesn’t mean the problems of Haiti have gone away. So, when I say this, don’t take it like I’m saying the crisis is over. It’s not. We still have lots of work to do.

But here’s my point: take a little time to play. You and 7400 of your closest friends have new game material. There has never been a better time to find players to play these games. Take advantage of that. Games are meant to be played. They long to be played. They desperately want to be played. Call up your friends and say, “Did you download Diana: Warrior Princess? I did and it’s awesome. How about we get together this weekend and roll some dice.” Don’t just get your $20 out of these games, get the full $1000+ bundle value out of them. Crack them open, take them out, use them, abuse them. After all, they’re PDFs. They can take a beating.

Tags: ,

5 Comments

The Chronica Feudalis Revision Document

Since publishing Chronica Feudalis, I have found a few, slight wrinkles in the game-play. I have discovered these both from the demos and regular campaign I have run as well as from feedback from the fans out there. So I have started compiling a document of revisions to the rules system. I have posted this revision document in the downloads section of the Chronica Feudalis website as well as a character sheet and mentor list that are compatible with the revisions. If you are currently running or about to start a Chronica Feudalis game, I would highly suggest looking over this document, as many of the revisions serve to simplify and smooth-out game-play and other revisions help to better define some of the more vague rules. Feel free to pick and choose the revisions you wish to play with, but please be aware that a few of the revisions are dependent on other revisions.

Here is what the revisions do:

  • Combines the reaction and passive defense into one defense roll
  • Streamlines the skill list down to 20 skills (5 in each category)
  • Revises mentors in regards to the new skill list
  • Enhances the effectiveness of conditions, therefor making maneuvers more advantageous
  • Removes the Vigor Rush rule
  • Clarifies disarming an opponent through the use of a maneuver
  • Better defines the rules for buying and selling using one’s purse
  • Includes a conversion guide for updating existing characters to the revised rules

Be sure to check back often as further revisions may be added to this document.

Tags: ,

12 Comments

The CreateSpace Issue

I have alluded to this around the internet before, but I wanted to tell the whole story about an issue I had with the POD printer I use for Chronica Feudalis: CreateSpace. If nothing else, this will be a place I can point people at when I allude to this issue again. Hopefully, small publishers like myself can learn from this experience.

Read the rest of this entry »

Tags:

3 Comments

Gamers Helping Haiti

Cellar Games is proud to include the Chronica Feudalis PDF as part of the Gamers Helping Haiti Bundle at RPGNow. Here’s the deal: by donating $20 through RPGNow (or one of her sister sites such as DriveThruRPG and the ENWorld Store) you are giving crucial support needed to Doctors Without Borders and their efforts in providing relief for the earthquake in Haiti and the Dominican Republic. And as a special gift, game publishers from all over the world are throwing in PDF role-playing games and support material to say “thank you” for helping out.

In addition to Chronica Feudalis, you will receive over $1400 of gaming material. You’ll receive 3:16 Carnage Amongst the Stars, Greg Stolze’s eCollapse, Spirit of the Season, Kerberos Club, Serenity Role Playing Game, Trail of Cthulhu Player’s Guide and tons more. Admit it, you’ve had your eye on more than one of these games for a while now.

Donate today, help Haiti, and expand your gaming library like you never have before.

Here is the link again: The Gamers Helping Haiti Bundle.

No Comments

Domesday 2: The Reckoning

A while back I told the story of how Cellar Games was started and Chronica Feudalis was published. This was in the tradition of several indie games publishers who are forthcoming and transparent with their business. I know that for myself, Evil Hat’s quarterly sales reports were an amazing help when starting to get into this to help set my expectations for what kind of numbers I could expect to sell. Not that I ever expected Chronica to sell like Spirit of the Century but, you know, it’s a point of reference.

So here is another point of reference. Cellar Games’ sales for Q4 of 2009:

IPR Sales Q4
Print (Retail) 42
Print (Direct) 16
PDF 18
OBS Sales Q4
PDF 19
Lifetime Sales
Print 160
PDF 154
Total Sales 314

When we last talked about this, I was around $300 shy of Chronica Feudalis being a profitable endeavor. I am happy to say that it has now certainly made more money than I have put into it.

Along those lines I wanted to comment on something I said in that post. I said something off-the-cuff like “But if you ever expect this hobby industry to pay for your time, you’ll be sorely disappointed.” While I think it’s completely necessary to manage your expectations when getting into something like this, what I said was false. There’s some truth in there but it’s one of those things that people say without really thinking about it. There are plenty of independent game designers and self-publishers that do in fact pay themselves for their time. Vincent Baker said over at Story-Games that he gets “about $20/hour.

Now I might be more accurate in saying that we can’t all be Vincent Baker, but there are examples of people making money doing this. Whatever, you know all of this. Point is, I said something wrong and, fuck, I’m going to own up to it.

The good news is that Chronica Feudalis continues to sell. From the reports I’ve heard, people are enjoying the game. As a new publisher and a hobbyist game designer, this has been a project I have been tremendously proud of. Thank you to everyone who has made this possible.

Tags: ,

3 Comments

New Chronica Feudalis Review Up On Reviews from R’lyeh

Pookie has this to say about Chronica Feudalis:

The rules are light and easy, as is character generation, with a setting that has room enough for both GM and players to make Medieval Europe what they want.

Read the full review here.

Tags: ,

No Comments

The Feudal Chronicle Yahoo Group

Chronica fan Michael Blair has started a Yahoo Group for discussing our game of imagined adventure. So, head over to The Feudal Chronicle and be among the first to sign up and start the discussion: ask questions, seek game advice, adapt the system for various settings, and get to know your fellow Chronica Feudalis fans. I’ll see you over there.

Tags:

No Comments

Chronica Feudalis reviewed on The Voice of the Revolution

Listen as Brennan Taylor and Ryan Macklin discuss Chronica Feudalis on the latest episode of The Voice of the Revolution. Be sure to stick around til the end when Brennan talks about kicking off his Anglo-Saxon era Chronica campaign. Good stuff.

Listen here.

Tags: , ,

No Comments

Phased Character Creation

One of my favorite features of Chronica Feudalis is how quick and painless the character creation is. If you come to the process with a character concept in mind, the whole thing can take only a few minutes.

But in reading over Diaspora over the last couple of weeks, I find myself reminiscing over one of the key concepts of FATE that didn’t carry over into Chronica’s design: phased character creation. For those of you who are not familiar with this process, introduced in Spirit of the Century*, each player writes a paragraph of background material for each of several periods (phases) in their character’s life. These paragraphs then serve as inspiration for the character’s aspects.

So, I’d like to present an alternative protagonist creation method for use with Chronica Feudalis. This method utilizes three phases. In each phase you will write a paragraph about your character’s background, pick one mentor (and apply those benefits), and write one aspect (and, optionally, one background).

Read the rest of this entry »

Tags: , ,

No Comments

Chronica Feudalis at Con of the North

If you’re in Minnesota, or head up (/down/sideways) here in early February, make sure to sign up for the Chronica Feudalis demo at Con of the North. I’ll be running the “Warwick Castle” scenario starting at 10am on Saturday, February 6th. It’s four hours of medieval politicking and maneuvering culminating in a brutal melee tournament that will quickly introduce you to the game rules. I’ll be providing all the necessary materials.

To register or to learn more about the convention, please visit http://www.conofthenorth.org.

Tags:

No Comments